Various Dialog Editor-related mods; Dlg Ed. getting usable now under MSW.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1790,8 +1790,6 @@ static wxResourceBitListStruct wxResourceBitListTable[] =
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{ "wxLB_SINGLE", wxLB_SINGLE },
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{ "wxLB_MULTIPLE", wxLB_MULTIPLE },
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{ "wxLB_EXTENDED", wxLB_EXTENDED },
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{ "wxNEEDED_SB", wxNEEDED_SB },
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{ "wxALWAYS_SB", wxALWAYS_SB },
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{ "wxLB_NEEDED_SB", wxLB_NEEDED_SB },
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{ "wxLB_ALWAYS_SB", wxLB_ALWAYS_SB },
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{ "wxLB_SORT", wxLB_SORT },
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@@ -1918,8 +1916,6 @@ static wxResourceBitListStruct wxResourceBitListTable[] =
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{ "wxDEFAULT_DIALOG_STYLE", wxDEFAULT_DIALOG_STYLE},
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{ "wxBORDER", wxBORDER},
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{ "wxRETAINED", wxRETAINED},
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{ "wxEDITABLE", wxEDITABLE},
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{ "wxREADONLY", wxREADONLY},
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{ "wxNATIVE_IMPL", 0},
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{ "wxEXTENDED_IMPL", 0},
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{ "wxBACKINGSTORE", wxBACKINGSTORE},
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@@ -82,9 +82,7 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bit
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// Subclass again for purposes of dialog editing mode
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SubclassWin((WXHWND)wx_button);
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// TODO? If in future we have a facility for having a label as well
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// as a bitmap, set the font.
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// SetFont(parent->GetFont()) ;
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SetFont(* parent->GetFont()) ;
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SetSize(x, y, width, height);
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ShowWindow(wx_button, SW_SHOW);
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@@ -245,8 +245,8 @@ void wxChoice::SetSize(int x, int y, int width, int height, int sizeFlags)
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}
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// If non-default width...
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if (width >= 0)
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control_width = (float)width;
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if (w1 >= 0)
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control_width = (float)w1;
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control_height = (float)h1;
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@@ -74,9 +74,12 @@ void wxControl::SetLabel(const wxString& label)
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wxString wxControl::GetLabel(void) const
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{
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wxBuffer[0] = 0;
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if (GetHWND())
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GetWindowText((HWND)GetHWND(), wxBuffer, 1000);
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wxBuffer[0] = 0;
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if (GetHWND())
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{
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int len = GetWindowText((HWND)GetHWND(), wxBuffer, 256);
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wxBuffer[len] = 0;
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}
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return wxString(wxBuffer);
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}
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@@ -50,6 +50,7 @@ bool wxGauge95::Create(wxWindow *parent, wxWindowID id,
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if (parent) parent->AddChild(this);
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m_rangeMax = range;
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m_gaugePos = 0;
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SetBackgroundColour(parent->GetDefaultBackgroundColour()) ;
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SetForegroundColour(parent->GetDefaultForegroundColour()) ;
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@@ -85,6 +85,7 @@ bool wxGaugeMSW::Create(wxWindow *parent, wxWindowID id,
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if (parent) parent->AddChild(this);
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m_rangeMax = range;
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m_gaugePos = 0;
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SetBackgroundColour(parent->GetDefaultBackgroundColour()) ;
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SetForegroundColour(parent->GetDefaultForegroundColour()) ;
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@@ -154,6 +154,10 @@ bool wxSlider95::Create(wxWindow *parent, wxWindowID id,
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SubclassWin(GetHWND());
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SetWindowText((HWND) m_hWnd, "");
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SetFont(* parent->GetFont());
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if ( m_windowStyle & wxSL_LABELS )
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{
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// Finally, create max value static item
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@@ -163,7 +167,6 @@ bool wxSlider95::Create(wxWindow *parent, wxWindowID id,
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0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)NewControlId(),
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wxGetInstance(), NULL);
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SetFont(parent->GetFont());
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if (GetFont())
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{
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@@ -418,6 +421,11 @@ void wxSlider95::SetSize(int x, int y, int width, int height, int sizeFlags)
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else
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{
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// No labels
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// If we're prepared to use the existing size, then...
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if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO))
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{
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GetSize(&w1, &h1);
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}
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if ( w1 < 0 )
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w1 = 200;
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if ( h1 < 0 )
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@@ -479,6 +487,11 @@ void wxSlider95::SetSize(int x, int y, int width, int height, int sizeFlags)
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else
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{
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// No labels
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// If we're prepared to use the existing size, then...
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if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO))
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{
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GetSize(&w1, &h1);
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}
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if ( w1 < 0 )
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w1 = 20;
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if ( h1 < 0 )
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@@ -77,6 +77,9 @@ bool wxStaticBitmap::Create(wxWindow *parent, wxWindowID id,
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// Subclass again for purposes of dialog editing mode
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SubclassWin((WXHWND) static_item);
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SetFont(* GetParent()->GetFont());
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SetSize(x, y, width, height);
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return TRUE;
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}
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@@ -213,20 +213,6 @@ void wxStaticBox::OnEraseBackground(wxEraseEvent& event)
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long wxStaticBox::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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// TODO: somehow, this has to accept mouse clicks in user interface edit mode,
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// but not otherwise. Only there is no longer a UI edit mode...
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// It worked before because the message could be processed if not in UI
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// edit mode. We have to find some way of distinguishing this.
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// Maybe this class can have an AcceptMouseEvents(bool) function; a sort of
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// kludge... or, we can search for an active event table entry that will
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// intercept mouse events, and if one exists (that isn't the default),
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// skip the code below. Too time consuming though.
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// Perhaps it's ok to do the default thing *anyway* because the title or edge
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// of the window may still be active!
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// if (nMsg == WM_NCHITTEST)
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// return Default();
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if (nMsg == WM_NCHITTEST)
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{
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int xPos = LOWORD(lParam); // horizontal position of cursor
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