Removed winmm.dll from delayload list.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7913 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -247,11 +247,12 @@ $(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
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delayimp.lib
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/delayload:ws2_32.dll /delayload:advapi32.dll /delayload:user32.dll /delayload:gdi32.dll
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/delayload:comdlg32.dll /delayload:shell32.dll /delayload:comctl32.dll /delayload:ole32.dll
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/delayload:oleaut32.dll /delayload:rpcrt4.dll /delayload:winmm.dll $(GL_LIBS_DELAY)
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/delayload:oleaut32.dll /delayload:rpcrt4.dll $(GL_LIBS_DELAY)
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<<
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!endif
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# /delayload:winmm.dll # Removed because it can cause a crash for some people
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########################################################
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# Windows-specific objects
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@@ -18,6 +18,16 @@ News
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</tr>
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</table>
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<H3>July 28th, 2000</H3><P>
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<ul>
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<li>Vaclav Slavik has recently written an
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<a href="http://www.root.cz/clanek.phtml?id=425" target=_top>article about wxWindows</a> for a Czech ezine.
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<li>Hurray! There is a lot of traffic on the wxStudio mailing list, and
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Gerd Mueller has offered to make the <a href="http://www.softwarebuero.de" target=_top>WipeOut</a> IDE
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open source and merge it with wxStudio.
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</ul>
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<H3><a name="release2_2_0">July 9th, 2000</H3><P>
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<ul>
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@@ -375,7 +375,7 @@ Ends a document page (only relevant when outputting to a printer).
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\membersection{wxDC::FloodFill}\label{wxdcfloodfill}
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\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxColour *}{colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
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\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{const wxColour\&}{ colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
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Flood fills the device context starting from the given point, in the given colour,
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and using a style:
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@@ -187,6 +187,10 @@ on program start-up to look up colors. This ensures a very fast conversion, but
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the image quality won't be perfect (and could be better for photo images using more
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sophisticated dithering algorithms).
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On Windows, if there is a palette present (set with SetPalette), it will be used when
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creating the wxBitmap (most useful in 8-bit display mode). On other platforms,
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the palette is currently ignored.
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\membersection{wxImage::Copy}\label{wximagecopy}
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\constfunc{wxImage}{Copy}{\void}
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@@ -309,6 +313,15 @@ Gets the green value of the mask colour.
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Gets the red value of the mask colour.
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\membersection{wxImage::GetPalette}\label{wximagegetpalette}
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\constfunc{const wxPalette\&}{GetPalette}{\void}
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Returns the palette associated with the image. Currently the palette is only
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used in ConvertToBitmap under Windows.
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Eventually wxImage handlers will set the palette if one exists in the image file.
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\membersection{wxImage::GetSubImage}\label{wximagegetsubimage}
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\constfunc{wxImage}{GetSubImage}{\param{const wxRect\&}{ rect}}
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@@ -597,6 +610,12 @@ Specifies whether there is a mask or not. The area of the mask is determined by
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Sets the mask colour for this image (and tells the image to use the mask).
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\membersection{wxImage::SetPalette}\label{wximagesetpalette}
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\func{void}{SetPalette}{\param{const wxPalette\&}{ palette}}
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Associates a palette with the image. Currently, the palette is not used.
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\membersection{wxImage::SetRGB}\label{wximagesetrgb}
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\func{void}{SetRGB}{\param{int }{x}, \param{int }{y}, \param{unsigned char }{red}, \param{unsigned char }{green}, \param{unsigned char }{blue}}
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@@ -450,11 +450,13 @@ $(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
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delayimp.lib
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/delayload:ws2_32.dll /delayload:advapi32.dll /delayload:user32.dll /delayload:gdi32.dll
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/delayload:comdlg32.dll /delayload:shell32.dll /delayload:comctl32.dll /delayload:ole32.dll
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/delayload:oleaut32.dll /delayload:rpcrt4.dll /delayload:winmm.dll $(GL_LIBS_DELAY)
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/delayload:oleaut32.dll /delayload:rpcrt4.dll $(GL_LIBS_DELAY)
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<<
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!endif
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# /delayload:winmm.dll # Removed because it can cause a crash for some people
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########################################################
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# Windows-specific objects
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