Removed winmm.dll from delayload list.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7913 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-08-02 06:35:58 +00:00
parent c8da1e98e8
commit 9c26be6b7c
5 changed files with 35 additions and 3 deletions

View File

@@ -247,11 +247,12 @@ $(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
delayimp.lib
/delayload:ws2_32.dll /delayload:advapi32.dll /delayload:user32.dll /delayload:gdi32.dll
/delayload:comdlg32.dll /delayload:shell32.dll /delayload:comctl32.dll /delayload:ole32.dll
/delayload:oleaut32.dll /delayload:rpcrt4.dll /delayload:winmm.dll $(GL_LIBS_DELAY)
/delayload:oleaut32.dll /delayload:rpcrt4.dll $(GL_LIBS_DELAY)
<<
!endif
# /delayload:winmm.dll # Removed because it can cause a crash for some people
########################################################
# Windows-specific objects

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@@ -18,6 +18,16 @@ News
</tr>
</table>
<H3>July 28th, 2000</H3><P>
<ul>
<li>Vaclav Slavik has recently written an
<a href="http://www.root.cz/clanek.phtml?id=425" target=_top>article about wxWindows</a> for a Czech ezine.
<li>Hurray! There is a lot of traffic on the wxStudio mailing list, and
Gerd Mueller has offered to make the <a href="http://www.softwarebuero.de" target=_top>WipeOut</a> IDE
open source and merge it with wxStudio.
</ul>
<H3><a name="release2_2_0">July 9th, 2000</H3><P>
<ul>

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@@ -375,7 +375,7 @@ Ends a document page (only relevant when outputting to a printer).
\membersection{wxDC::FloodFill}\label{wxdcfloodfill}
\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxColour *}{colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{const wxColour\&}{ colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
Flood fills the device context starting from the given point, in the given colour,
and using a style:

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@@ -187,6 +187,10 @@ on program start-up to look up colors. This ensures a very fast conversion, but
the image quality won't be perfect (and could be better for photo images using more
sophisticated dithering algorithms).
On Windows, if there is a palette present (set with SetPalette), it will be used when
creating the wxBitmap (most useful in 8-bit display mode). On other platforms,
the palette is currently ignored.
\membersection{wxImage::Copy}\label{wximagecopy}
\constfunc{wxImage}{Copy}{\void}
@@ -309,6 +313,15 @@ Gets the green value of the mask colour.
Gets the red value of the mask colour.
\membersection{wxImage::GetPalette}\label{wximagegetpalette}
\constfunc{const wxPalette\&}{GetPalette}{\void}
Returns the palette associated with the image. Currently the palette is only
used in ConvertToBitmap under Windows.
Eventually wxImage handlers will set the palette if one exists in the image file.
\membersection{wxImage::GetSubImage}\label{wximagegetsubimage}
\constfunc{wxImage}{GetSubImage}{\param{const wxRect\&}{ rect}}
@@ -597,6 +610,12 @@ Specifies whether there is a mask or not. The area of the mask is determined by
Sets the mask colour for this image (and tells the image to use the mask).
\membersection{wxImage::SetPalette}\label{wximagesetpalette}
\func{void}{SetPalette}{\param{const wxPalette\&}{ palette}}
Associates a palette with the image. Currently, the palette is not used.
\membersection{wxImage::SetRGB}\label{wximagesetrgb}
\func{void}{SetRGB}{\param{int }{x}, \param{int }{y}, \param{unsigned char }{red}, \param{unsigned char }{green}, \param{unsigned char }{blue}}

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@@ -450,11 +450,13 @@ $(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
delayimp.lib
/delayload:ws2_32.dll /delayload:advapi32.dll /delayload:user32.dll /delayload:gdi32.dll
/delayload:comdlg32.dll /delayload:shell32.dll /delayload:comctl32.dll /delayload:ole32.dll
/delayload:oleaut32.dll /delayload:rpcrt4.dll /delayload:winmm.dll $(GL_LIBS_DELAY)
/delayload:oleaut32.dll /delayload:rpcrt4.dll $(GL_LIBS_DELAY)
<<
!endif
# /delayload:winmm.dll # Removed because it can cause a crash for some people
########################################################
# Windows-specific objects