Version 0.4 of wxPython for MSW.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
1998-10-02 06:44:50 +00:00
parent d1c74ca98b
commit 9c039d08bf
49 changed files with 5166 additions and 2155 deletions

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@@ -10,7 +10,7 @@ extremly cool object oriented language. It's easier than Perl and
nearly as powerful. It runs on more platforms than Java, and by some
reports, is even faster than Java with a JIT compiler!
So why would you wan to use wxPython over just C++ and wxWindows?
So why would you want to use wxPython over just C++ and wxWindows?
Personally I prefer using Python for everything. I only use C++ when
I absolutly have to eek more performance out of an algorithm, and even
then I ususally code it as an extension module and leave the majority
@@ -41,6 +41,20 @@ application will cause problems. However there is a plan to support
this in the future.
What's New in 0.4
-----------------
1. Worked on wxGTK compatibility. It is partially working. On a
Solaris/Sparc box wxPython is working but only when it is statically
linked with the Python interpreter. When built as a dyamically loaded
extension module, things acting weirdly and it soon seg-faults. And on
Linux ??????? (I don't know. I can't get wxGTK to build right now.
I'll have to look into that... :-)
2. Added Toolbar, StatusBar and SplitterWindow classes.
3. Varioius bug fixes, enhancements, etc.
Build Instructions
------------------
@@ -65,8 +79,9 @@ PYTHONPATH, such as the site-packages directory on Unix systems.
Win32
-----
1. Build wxWindows with USE_RESOURCE_LOADING_IN_MSW set to 1 in
include/wx/msw/setup.h so icons can be loaded dynamically.
1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
include/wx/msw/setup.h so icons can be loaded dynamically. While
there, make sure wxUSE_OWNER_DRAWN is also set to 1.
2. Change into the $(WXWIN)/utils/wxPython/src directory.