removed superfluous casts
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20282 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -827,7 +827,7 @@ void wxWindowMac::MacSuperShown( bool show )
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wxWindowListNode *node = GetChildren().GetFirst();
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while ( node )
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{
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wxWindowMac *child = (wxWindowMac *)node->GetData();
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wxWindowMac *child = node->GetData();
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if ( child->m_isShown )
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child->MacSuperShown( show ) ;
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node = node->GetNext();
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@@ -1278,7 +1278,7 @@ void wxWindowMac::ScrollWindow(int dx, int dy, const wxRect *rect)
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for (wxWindowListNode *node = GetChildren().GetFirst(); node; node = node->GetNext())
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{
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wxWindowMac *child = (wxWindowMac*)node->GetData();
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wxWindowMac *child = node->GetData();
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if (child == m_vScrollBar) continue;
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if (child == m_hScrollBar) continue;
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if (child->IsTopLevel()) continue;
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@@ -1474,7 +1474,7 @@ bool wxWindowMac::MacGetWindowFromPointSub( const wxPoint &point , wxWindowMac**
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for (wxWindowListNode *node = GetChildren().GetFirst(); node; node = node->GetNext())
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{
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wxWindowMac *child = (wxWindowMac*)node->GetData();
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wxWindowMac *child = node->GetData();
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// added the m_isShown test --dmazzoni
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if ( child->MacGetRootWindow() == window && child->m_isShown )
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{
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@@ -1579,7 +1579,7 @@ bool wxWindowMac::MacDispatchMouseEvent(wxMouseEvent& event)
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for (wxWindowListNode *node = GetChildren().GetFirst(); node; node = node->GetNext())
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{
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wxWindowMac *child = (wxWindowMac*)node->GetData();
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wxWindowMac *child = node->GetData();
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if ( child->MacGetRootWindow() == window && child->IsShown() && child->IsEnabled() )
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{
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if (child->MacDispatchMouseEvent(event))
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@@ -1717,7 +1717,7 @@ const wxRegion& wxWindowMac::MacGetVisibleRegion( bool respectChildrenAndSibling
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{
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for (wxWindowListNode *node = GetChildren().GetFirst(); node; node = node->GetNext())
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{
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wxWindowMac *child = (wxWindowMac*)node->GetData();
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wxWindowMac *child = node->GetData();
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if ( !child->IsTopLevel() && child->IsShown() )
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{
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@@ -1740,7 +1740,7 @@ const wxRegion& wxWindowMac::MacGetVisibleRegion( bool respectChildrenAndSibling
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bool thisWindowThrough = false ;
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for (wxWindowListNode *node = GetParent()->GetChildren().GetFirst(); node; node = node->GetNext())
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{
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wxWindowMac *sibling = (wxWindowMac*)node->GetData();
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wxWindowMac *sibling = node->GetData();
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if ( sibling == this )
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{
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thisWindowThrough = true ;
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@@ -1829,7 +1829,7 @@ void wxWindowMac::MacRedraw( WXHRGN updatergnr , long time, bool erase)
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{
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// calculate the update region for the child windows by intersecting the window rectangle with our own
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// passed in update region and then offset it to be client-wise window coordinates again
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wxWindowMac *child = (wxWindowMac*)node->GetData();
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wxWindowMac *child = node->GetData();
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SetRectRgn( childupdate , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
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SectRgn( childupdate , updatergn , childupdate ) ;
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OffsetRgn( childupdate , -child->m_x , -child->m_y ) ;
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@@ -1989,7 +1989,7 @@ void wxWindowMac::MacSuperChangedPosition()
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wxWindowListNode *node = GetChildren().GetFirst();
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while ( node )
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{
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wxWindowMac *child = (wxWindowMac *)node->GetData();
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wxWindowMac *child = node->GetData();
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child->MacSuperChangedPosition() ;
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node = node->GetNext();
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}
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@@ -2002,7 +2002,7 @@ void wxWindowMac::MacTopLevelWindowChangedPosition()
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wxWindowListNode *node = GetChildren().GetFirst();
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while ( node )
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{
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wxWindowMac *child = (wxWindowMac *)node->GetData();
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wxWindowMac *child = node->GetData();
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child->MacTopLevelWindowChangedPosition() ;
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node = node->GetNext();
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}
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