Add wxUSE_UIACTIONSIMULATOR and turn it off by default.

Disable the recently added wxUIActionSimulator class until the issues with it
mentioned at http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/119792/
are fixed.

Also use "" around wx headers instead of <> in wx code itself.

See #11801.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63736 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-03-22 11:40:35 +00:00
parent 75738bb65b
commit 9b7e022676
19 changed files with 222 additions and 89 deletions

View File

@@ -9,8 +9,11 @@
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include <wx/defs.h>
#include <wx/uiaction.h>
#include "wx/defs.h"
#if wxUSE_UIACTIONSIMULATOR
#include "wx/uiaction.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
@@ -35,12 +38,12 @@ void SendButtonEvent(int button, bool isDown)
}
XEvent event;
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
memset(&event, 0x00, sizeof(event));
if (isDown)
event.type = ButtonPress;
else
@@ -48,16 +51,16 @@ void SendButtonEvent(int button, bool isDown)
event.xbutton.button = xbutton;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while (event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
XSendEvent(display, PointerWindow, True, 0xfff, &event);
XFlush(display);
XCloseDisplay(display);
@@ -70,7 +73,7 @@ bool wxUIActionSimulator::MouseDown(int button)
}
bool wxUIActionSimulator::MouseMove(long x, long y)
{
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
Window root = DefaultRootWindow(display);
@@ -90,11 +93,11 @@ bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown)
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
XKeyEvent event;
int mask = 0xfff;
memset(&event, 0x00, sizeof(event));
if (isDown) {
event.type = KeyPress;
mask = KeyPressMask;
@@ -104,16 +107,16 @@ bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown)
mask = KeyReleaseMask;
}
event.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
event.subwindow = event.window;
while (event.subwindow)
{
event.window = event.subwindow;
XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
}
XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
XFlush(display);
XCloseDisplay(display);
@@ -121,3 +124,4 @@ bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown)
return true;
}
#endif // wxUSE_UIACTIONSIMULATOR