Add wxUSE_UIACTIONSIMULATOR and turn it off by default.
Disable the recently added wxUIActionSimulator class until the issues with it mentioned at http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/119792/ are fixed. Also use "" around wx headers instead of <> in wx code itself. See #11801. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63736 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -11,6 +11,8 @@
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#include "wx/wxprec.h"
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#if wxUSE_UIACTIONSIMULATOR
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#include "wx/uiaction.h"
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wxUIActionSimulator::wxUIActionSimulator()
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@@ -22,21 +24,21 @@ wxUIActionSimulator::~wxUIActionSimulator()
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}
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bool wxUIActionSimulator::MouseClick(int button)
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bool wxUIActionSimulator::MouseClick(int button)
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{
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MouseDown(button);
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MouseUp(button);
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return true;
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}
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bool wxUIActionSimulator::MouseDblClick(int button)
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bool wxUIActionSimulator::MouseDblClick(int button)
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{
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MouseDown(button);
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MouseUp(button);
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MouseDown(button);
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MouseUp(button);
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return true;
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}
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@@ -44,9 +46,9 @@ bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int
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{
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MouseMove(x1, y1);
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MouseDown(button);
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MouseMove(x2, y2);
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MouseMove(x2, y2);
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MouseUp(button);
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return true;
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}
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@@ -54,6 +56,8 @@ bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool
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{
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Key(keycode, false, shiftDown, cmdDown, altDown);
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Key(keycode, true, shiftDown, cmdDown, altDown);
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return true;
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}
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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