Add wxUSE_UIACTIONSIMULATOR and turn it off by default.
Disable the recently added wxUIActionSimulator class until the issues with it mentioned at http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/119792/ are fixed. Also use "" around wx headers instead of <> in wx code itself. See #11801. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63736 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,6 +24,8 @@
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#pragma hdrstop
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#endif
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#if wxUSE_UIACTIONSIMULATOR
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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@@ -164,3 +166,5 @@ void MyFrame::OnButtonPressed(wxCommandEvent&)
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{
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m_buttonPressed = true;
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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