Avoid narrowing conversion in wxMac struct initialization
Multiplying 2 float values is promoted to double, which is then narrowed to float when initializing CGPoint with it, resulting in errors in C++11 build. Fix this by initializing the CGFloat variable, which doesn't uniform initialization, to the correct value instead, as this also seems more clear ("height" is the height at which the strike is drawn). Closes https://github.com/wxWidgets/wxWidgets/pull/793
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@@ -2245,8 +2245,8 @@ void wxMacCoreGraphicsContext::DoDrawText( const wxString &str, wxDouble x, wxDo
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if ( fref->GetStrikethrough() )
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{
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CGFloat width = CTLineGetTypographicBounds(line, NULL, NULL, NULL);
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CGFloat height = CTFontGetXHeight( font );
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CGPoint points[] = { {0.0, height * 0.6f}, {width, height * 0.6f} };
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CGFloat height = CTFontGetXHeight( font ) * 0.6;
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CGPoint points[] = { {0.0, height}, {width, height} };
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CGContextSetStrokeColorWithColor(m_cgContext, col);
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CGContextSetShouldAntialias(m_cgContext, false);
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CGContextSetLineWidth(m_cgContext, 1.0);
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