test that the connected event handler is really called; some naming changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58614 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-02-01 23:19:45 +00:00
parent 412fcdc105
commit 9b3ff3c04f

View File

@@ -52,127 +52,168 @@ CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( EvtHandlerTestCase, "EvtHandlerTestCase"
const wxEventType EVT_LEGACY = wxNewEventType(); const wxEventType EVT_LEGACY = wxNewEventType();
class MyEvent;
wxDEFINE_EVENT( EVT_MYEVENT, MyEvent )
class MyEvent : public wxEvent class MyEvent : public wxEvent
{ {
public:
MyEvent() : wxEvent(0, EVT_MYEVENT) { }
virtual wxEvent *Clone() const { return new MyEvent; }
};
class AnotherEvent : public wxEvent
{
}; };
wxDEFINE_EVENT( EVT_EVENT, MyEvent ) namespace
{
// An arbitrary functor: struct Called
{
Called() { Reset(); }
void Reset()
{
function =
functor =
method =
smethod = false;
}
bool function,
functor,
method,
smethod;
} g_called;
void GlobalOnMyEvent(MyEvent&)
{
g_called.function = true;
}
class MyFunctor class MyFunctor
{ {
public: public:
void operator () ( MyEvent & ) void operator()(MyEvent &) { g_called.functor = true; }
{ }
bool operator == ( const MyFunctor & ) const bool operator==(const MyFunctor &) const { return true; }
{ return ( true ); }
}; };
class MyHandler : public wxEvtHandler class MyHandler : public wxEvtHandler
{ {
public: public:
void handleMethod( MyEvent & ) void OnMyEvent(MyEvent&) { g_called.method = true; }
{ }
static void handleFunction( MyEvent & ) static void StaticOnMyEvent(MyEvent &) { g_called.smethod = true; }
{ }
void handleEvent( wxEvent & )
{ }
void OnEvent(wxEvent &) { }
void OnAnotherEvent(AnotherEvent&) { }
}; };
} // anonymous namespace
void EvtHandlerTestCase::TestConnectCompilation() void EvtHandlerTestCase::TestConnectCompilation()
{ {
// Test that connecting the 'legacy' events still compiles: // Test that connecting the 'legacy' events still compiles:
MyHandler handler; MyHandler handler;
MyEvent e;
handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler ); handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler ); handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler ); handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler ); handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler ); handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent, NULL, &handler ); handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent ); handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent ); handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent ); handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent ); handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent ); handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::handleEvent ); handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
// Call (and therefore instantiate) all Connect() variants to detect template // Call (and therefore instantiate) all Connect() variants to detect template
// errors: // errors:
#if !wxEVENTS_COMPATIBILITY_2_8 #if !wxEVENTS_COMPATIBILITY_2_8
handler.Connect( EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.smethod );
handler.Disconnect( EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
handler.Connect( EVT_EVENT, &MyHandler::handleFunction ); g_called.Reset();
handler.Connect( 0, EVT_EVENT, &MyHandler::handleFunction ); handler.ProcessEvent(e);
handler.Connect( 0, 0, EVT_EVENT, &MyHandler::handleFunction ); CPPUNIT_ASSERT( !g_called.smethod ); // check that it was disconnected
handler.Disconnect( EVT_EVENT, &MyHandler::handleFunction ); handler.Connect( 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
handler.Disconnect( 0, EVT_EVENT, &MyHandler::handleFunction ); handler.Disconnect( 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
handler.Disconnect( 0, 0, EVT_EVENT, &MyHandler::handleFunction );
handler.Connect( 0, 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
handler.Disconnect( 0, 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
handler.Connect( EVT_EVENT, &MyHandler::handleMethod ); handler.Connect( EVT_MYEVENT, &MyHandler::OnMyEvent );
handler.Connect( 0, EVT_EVENT, &MyHandler::handleMethod ); handler.Connect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
handler.Connect( 0, 0, EVT_EVENT, &MyHandler::handleMethod ); handler.Connect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
handler.Disconnect( EVT_EVENT, &MyHandler::handleMethod ); handler.Disconnect( EVT_MYEVENT, &MyHandler::OnMyEvent );
handler.Disconnect( 0, EVT_EVENT, &MyHandler::handleMethod ); handler.Disconnect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
handler.Disconnect( 0, 0, EVT_EVENT, &MyHandler::handleMethod ); handler.Disconnect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
handler.Connect( EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); handler.Connect( EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
handler.Connect( 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); handler.Connect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
handler.Connect( 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); handler.Connect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
handler.Disconnect( EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); handler.Disconnect( EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
handler.Disconnect( 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); handler.Disconnect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
handler.Disconnect( 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); handler.Disconnect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); wxEvtHandler::Disconnect( &handler, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); wxEvtHandler::Disconnect( &handler, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler ); wxEvtHandler::Disconnect( &handler, 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Disconnect( &handler, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Disconnect( &handler, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
wxEvtHandler::Disconnect( &handler, 0, 0, EVT_EVENT, &MyHandler::handleMethod, NULL, &handler );
MyFunctor functor; MyFunctor functor;
handler.Connect( EVT_EVENT, functor ); handler.Connect( EVT_MYEVENT, functor );
handler.Connect( 0, EVT_EVENT, functor ); handler.Connect( 0, EVT_MYEVENT, functor );
handler.Connect( 0, 0, EVT_EVENT, functor ); handler.Connect( 0, 0, EVT_MYEVENT, functor );
handler.Disconnect( EVT_EVENT, functor ); handler.Disconnect( EVT_MYEVENT, functor );
handler.Disconnect( 0, EVT_EVENT, functor ); handler.Disconnect( 0, EVT_MYEVENT, functor );
handler.Disconnect( 0, 0, EVT_EVENT, functor ); handler.Disconnect( 0, 0, EVT_MYEVENT, functor );
#endif
// these calls shouldn't compile but we unfortunately can't check this
// automatically, you need to uncomment them manually and test that
// compilation does indeed fail
//handler.Connect(EVT_MYEVENT, &MyHandler::OnAnotherEvent, NULL, &handler);
#endif // !wxEVENTS_COMPATIBILITY_2_8
} }
void EvtHandlerTestCase::TestEventFunctorCompare() void EvtHandlerTestCase::TestEventFunctorCompare()
{ {
//#if !wxEVENTS_COMPATIBILITY_2_8 //#if !wxEVENTS_COMPATIBILITY_2_8
// MyHandler handler1; // MyHandler handler1;
// wxEventFunctor *connectFunctor = wxNewEventFunctor( EVT_EVENT, &MyHandler::handleMethod, &handler1 ); // wxEventFunctor *connectFunctor = wxNewEventFunctor( EVT_MYEVENT, &MyHandler::OnMyEvent, &handler1 );
// wxEventFunctor *disconnectFunctor = wxNewEventFunctor( EVT_EVENT, &MyHandler::handleMethod, &handler1 ); // wxEventFunctor *disconnectFunctor = wxNewEventFunctor( EVT_MYEVENT, &MyHandler::OnMyEvent, &handler1 );
// wxEventFunctor *nullFunctor = wxNewEventFunctor( EVT_EVENT, &MyHandler::handleMethod ); // wxEventFunctor *nullFunctor = wxNewEventFunctor( EVT_MYEVENT, &MyHandler::OnMyEvent );
// //
// CPPUNIT_ASSERT( connectFunctor->Matches( *disconnectFunctor )); // CPPUNIT_ASSERT( connectFunctor->Matches( *disconnectFunctor ));
// CPPUNIT_ASSERT( disconnectFunctor->Matches( *connectFunctor )); // CPPUNIT_ASSERT( disconnectFunctor->Matches( *connectFunctor ));