use wxOVERRIDE in wxMSW sources
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@@ -3193,7 +3193,7 @@ public:
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}
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protected:
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void DoAcquireResource()
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void DoAcquireResource() wxOVERRIDE
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{
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wxCOMPtr<ID2D1DCRenderTarget> renderTarget;
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D2D1_RENDER_TARGET_PROPERTIES renderTargetProperties = D2D1::RenderTargetProperties(
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