use wxOVERRIDE in wxMSW sources
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@@ -29,7 +29,7 @@ public:
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const wxGLContextAttrs *ctxAttrs = NULL);
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virtual ~wxGLContext();
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virtual bool SetCurrent(const wxGLCanvas& win) const;
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virtual bool SetCurrent(const wxGLCanvas& win) const wxOVERRIDE;
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HGLRC GetGLRC() const { return m_glContext; }
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@@ -88,7 +88,7 @@ public:
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virtual ~wxGLCanvas();
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// implement wxGLCanvasBase methods
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virtual bool SwapBuffers();
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virtual bool SwapBuffers() wxOVERRIDE;
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// MSW-specific helpers
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@@ -109,7 +109,7 @@ public:
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#if wxUSE_PALETTE
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// palette stuff
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bool SetupPalette(const wxPalette& palette);
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virtual wxPalette CreateDefaultPalette();
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virtual wxPalette CreateDefaultPalette() wxOVERRIDE;
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void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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void OnPaletteChanged(wxPaletteChangedEvent& event);
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#endif // wxUSE_PALETTE
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