use wxOVERRIDE in wxMSW sources
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@@ -206,8 +206,8 @@ public:
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wxDC *GetSelectedInto() const;
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protected:
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virtual wxGDIImageRefData *CreateData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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virtual wxGDIImageRefData *CreateData() const wxOVERRIDE;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const wxOVERRIDE;
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// creates an uninitialized bitmap, called from Create()s above
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bool DoCreate(int w, int h, int depth, WXHDC hdc);
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@@ -295,14 +295,14 @@ public:
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virtual bool Create(wxGDIImage *image,
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const void* data,
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wxBitmapType type,
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int width, int height, int depth = 1);
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int width, int height, int depth = 1) wxOVERRIDE;
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virtual bool Load(wxGDIImage *image,
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const wxString& name,
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wxBitmapType type,
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int desiredWidth, int desiredHeight);
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int desiredWidth, int desiredHeight) wxOVERRIDE;
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virtual bool Save(const wxGDIImage *image,
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const wxString& name,
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wxBitmapType type) const;
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wxBitmapType type) const wxOVERRIDE;
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// make wxBitmapHandler compatible with the wxBitmapHandler interface
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