added wxEventLoop::DispatchTimeout()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57571 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -149,30 +149,34 @@ bool wxConsoleEventLoop::Pending() const
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bool wxConsoleEventLoop::Dispatch()
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{
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// calculate the timeout until the next timer expiration
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int timeout;
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DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE);
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return true;
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}
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int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
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{
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#if wxUSE_TIMER
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// check if we need to decrease the timeout to account for a timer
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wxUsecClock_t nextTimer;
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if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
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{
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// timeout is in ms
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timeout = (nextTimer / 1000).ToLong();
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unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
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if ( timeUntilNextTimer < timeout )
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timeout = timeUntilNextTimer;
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}
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else // no timers, we can block forever
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#endif // wxUSE_TIMER
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{
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timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
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}
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m_dispatcher->Dispatch(timeout);
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bool hadEvent = m_dispatcher->Dispatch(timeout);
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#if wxUSE_TIMER
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wxTimerScheduler::Get().NotifyExpired();
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#endif
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if ( wxTimerScheduler::Get().NotifyExpired() )
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hadEvent = true;
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#endif // wxUSE_TIMER
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wxTheApp->ProcessPendingEvents();
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return true;
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return hadEvent ? 1 : -1;
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}
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void wxConsoleEventLoop::WakeUp()
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