1. many DrawRotatedText() corrections (gtk)
2. compilation fix for window.cpp (!HAVE_XIM) 3. mentioned wxGTK slider limitations in the docs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4866 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,6 +41,15 @@ static GdkPixmap **hatch_bitmap = (GdkPixmap **) NULL;
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const double RAD2DEG = 180.0 / M_PI;
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// ----------------------------------------------------------------------------
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// private functions
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// ----------------------------------------------------------------------------
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static inline double dmax(double a, double b) { return a > b ? a : b; }
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static inline double dmin(double a, double b) { return a < b ? a : b; }
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static inline double DegToRad(double deg) { return (deg * M_PI) / 180.0; }
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//-----------------------------------------------------------------------------
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// temporary implementation of the missing GDK function
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//-----------------------------------------------------------------------------
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@@ -85,25 +94,6 @@ void gdk_draw_bitmap (GdkDrawable *drawable,
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1 );
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}
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/*
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* compare two doubles and return the larger rounded
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* to the nearest int
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*/
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static int roundmax(double a, double b)
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{
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return (int)((a > b ? a : b) + 0.5);
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}
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/*
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* compare two doubles and return the smaller rounded
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* to the nearest int
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*/
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static int roundmin(double a, double b)
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{
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return (int)((a < b ? a : b) - 0.5);
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}
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//-----------------------------------------------------------------------------
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// wxWindowDC
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//-----------------------------------------------------------------------------
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@@ -830,13 +820,12 @@ void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y,
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wxCHECK_RET( font, wxT("invalid font") );
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// x = XLOG2DEV(x);
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// y = YLOG2DEV(y);
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// the size of the text
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int w = gdk_string_width( font, text.mbc_str() );
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int h = font->ascent + font->descent;
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int cx = gdk_string_width( font, text.mbc_str() );
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int cy = font->ascent + font->descent;
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wxBitmap src(cx, cy);
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// draw the string normally
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wxBitmap src(w, h);
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wxMemoryDC dc;
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dc.SelectObject(src);
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dc.SetFont(GetFont());
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@@ -845,52 +834,87 @@ void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y,
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dc.Clear();
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dc.DrawText(text, 0, 0);
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dc.SetFont(wxNullFont);
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dc.SelectObject(wxNullBitmap);
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// Calculate the size of the rotated bounding box.
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double dx = cos(angle / 180.0 * M_PI);
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double dy = sin(angle / 180.0 * M_PI);
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double x4 = -cy * dy;
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double y4 = cy * dx;
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double x3 = cx * dx;
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double y3 = cx * dy;
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double x2 = x3 + x4;
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double y2 = y3 + y4;
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double x1 = x;
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double y1 = y;
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double rad = DegToRad(angle);
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double dx = cos(rad),
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dy = sin(rad);
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// Create image from the source bitmap after writing the text into it.
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wxImage image(src);
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// the rectngle vertices are counted clockwise with the first one being at
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// (0, 0) (or, rather, at (x, y))
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double x2 = w*dx,
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y2 = -w*dy; // y axis points to the bottom, hence minus
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double x4 = h*dy,
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y4 = h*dx;
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double x3 = x4 + x2,
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y3 = y4 + y2;
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int minx = roundmin(0, roundmin(x4, roundmin(x2, x3)));
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int miny = roundmin(0, roundmin(y4, roundmin(y2, y3)));
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int maxx = roundmax(0, roundmax(x4, roundmax(x2, x3)));
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int maxy = roundmax(0, roundmax(y4, roundmax(y2, y3)));
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// calc max and min
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wxCoord maxX = (wxCoord)(dmax(x2, dmax(x3, x4)) + 0.5),
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maxY = (wxCoord)(dmax(y2, dmax(y3, y4)) + 0.5),
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minX = (wxCoord)(dmin(x2, dmin(x3, x4)) - 0.5),
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minY = (wxCoord)(dmin(y2, dmin(y3, y4)) - 0.5);
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// This rotates counterclockwise around the top left corner.
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for (int rx = minx; rx < maxx; rx++)
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// prepare to blit-with-rotate the bitmap to the DC
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wxImage image(src);
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GdkColor *colText = m_textForegroundColour.GetColor(),
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*colBack = m_textBackgroundColour.GetColor();
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bool textColSet = TRUE;
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unsigned char *data = image.GetData();
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// paint pixel by pixel
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for ( wxCoord srcX = 0; srcX < w; srcX++ )
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{
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for (int ry = miny; ry < maxy; ry++)
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for ( wxCoord srcY = 0; srcY < h; srcY++ )
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{
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// transform dest coords to source coords
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int sx = (int) (rx * dx + ry * dy + 0.5);
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int sy = (int) (ry * dx - rx * dy + 0.5);
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if (sx >= 0 && sx < cx && sy >= 0 && sy < cy)
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// transform source coords to dest coords
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double r = sqrt(srcX*srcX + srcY*srcY);
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double angleOrig = atan2(srcY, srcX) - rad;
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wxCoord dstX = (wxCoord)(r*cos(angleOrig) + 0.5),
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dstY = (wxCoord)(r*sin(angleOrig) + 0.5);
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// black pixel?
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bool textPixel = data[(srcY*w + srcX)*3] == 0;
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if ( textPixel || (m_backgroundMode == wxSOLID) )
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{
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// draw black pixels, ignore white ones (i.e. transparent b/g)
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if (image.GetRed(sx, sy) == 0)
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// change colour if needed
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if ( textPixel != textColSet )
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{
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DrawPoint(x1 + maxx - rx, cy + y1 - ry);
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}
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else
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{
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// Background
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//DrawPoint(x1 + maxx - rx, cy + y1 + maxy - ry);
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gdk_gc_set_foreground( m_textGC, textPixel ? colText
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: colBack );
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textColSet = textPixel;
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}
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// don't use DrawPoint() because it uses the current pen
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// colour, and we don't need it here
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gdk_draw_point( m_window, m_textGC,
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XLOG2DEV(x + dstX), YLOG2DEV(y + dstY) );
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}
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}
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}
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// TODO call CalcBoundingBox()
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// it would be better to draw with non underlined font and draw the line
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// manually here (it would be more straight...)
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#if 0
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if ( m_font.GetUnderlined() )
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{
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gdk_draw_line( m_window, m_textGC,
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XLOG2DEV(x + x4), YLOG2DEV(y + y4 + font->descent),
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XLOG2DEV(x + x3), YLOG2DEV(y + y3 + font->descent));
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}
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#endif // 0
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// restore the font colour
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gdk_gc_set_foreground( m_textGC, colText );
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// update the bounding box
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CalcBoundingBox(x + minX, y + minY);
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CalcBoundingBox(x + maxX, y + maxY);
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}
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void wxWindowDC::DoGetTextExtent(const wxString &string,
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