Globally replace _T() with wxT().
Standardize on using a single macro across all wxWidgets sources and solve the name clash with Sun CC standard headers (see #10660). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61508 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -40,7 +40,7 @@
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#include "../sample.xpm"
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#endif
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#define WAV_FILE _T("doggrowl.wav")
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#define WAV_FILE wxT("doggrowl.wav")
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// ----------------------------------------------------------------------------
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// private classes
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@@ -166,7 +166,7 @@ bool MyApp::OnInit()
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return false;
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// create the main application window
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MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample"));
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MyFrame *frame = new MyFrame(wxT("wxWidgets Sound Sample"));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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@@ -194,32 +194,32 @@ MyFrame::MyFrame(const wxString& title)
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SetIcon(wxICON(sample));
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Sound_SelectFile, _T("Select WAV &file...\tCtrl-O"), _T("Select a new wav file to play"));
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menuFile->Append(Sound_SelectFile, wxT("Select WAV &file...\tCtrl-O"), wxT("Select a new wav file to play"));
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#ifdef __WXMSW__
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menuFile->Append(Sound_SelectResource, _T("Select WAV &resource...\tCtrl-R"), _T("Select a new resource to play"));
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menuFile->Append(Sound_SelectMemory, _T("Select WAV &data\tCtrl-M"), _T("Choose to play from memory buffer"));
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menuFile->Append(Sound_SelectResource, wxT("Select WAV &resource...\tCtrl-R"), wxT("Select a new resource to play"));
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menuFile->Append(Sound_SelectMemory, wxT("Select WAV &data\tCtrl-M"), wxT("Choose to play from memory buffer"));
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#endif // __WXMSW__
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menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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menuFile->Append(Sound_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
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wxMenu *playMenu = new wxMenu;
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playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl-S"));
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playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl-A"));
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playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl-K"));
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playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl-L"));
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playMenu->Append(Sound_PlaySync, wxT("Play sound &synchronously\tCtrl-S"));
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playMenu->Append(Sound_PlayAsync, wxT("Play sound &asynchronously\tCtrl-A"));
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playMenu->Append(Sound_PlayAsyncOnStack, wxT("Play sound asynchronously (&object on stack)\tCtrl-K"));
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playMenu->Append(Sound_PlayLoop, wxT("&Loop sound\tCtrl-L"));
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playMenu->AppendSeparator();
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playMenu->Append(Sound_Stop, _T("&Stop playing\tCtrl-T"));
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playMenu->Append(Sound_Stop, wxT("&Stop playing\tCtrl-T"));
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playMenu->AppendSeparator();
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playMenu->Append(Sound_PlayBell, _T("Play system bell"));
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playMenu->Append(Sound_PlayBell, wxT("Play system bell"));
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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helpMenu->Append(Sound_About, wxT("&About...\tF1"), wxT("Show about dialog"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _T("&File"));
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menuBar->Append(playMenu, _T("&Play"));
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menuBar->Append(helpMenu, _T("&Help"));
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menuBar->Append(menuFile, wxT("&File"));
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menuBar->Append(playMenu, wxT("&Play"));
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menuBar->Append(helpMenu, wxT("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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@@ -980,7 +980,7 @@ bool MyFrame::CreateSound(wxSound& snd) const
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void MyFrame::NotifyUsingFile(const wxString& name)
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{
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wxString msg;
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msg << _T("Using sound file: ") << name << _T("\n");
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msg << wxT("Using sound file: ") << name << wxT("\n");
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m_tc->AppendText(msg);
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}
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@@ -991,9 +991,9 @@ void MyFrame::NotifyUsingFile(const wxString& name)
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void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
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{
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#if wxUSE_FILEDLG
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wxFileDialog dlg(this, _T("Choose a sound file"),
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wxFileDialog dlg(this, wxT("Choose a sound file"),
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wxEmptyString, wxEmptyString,
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_T("WAV files (*.wav)|*.wav"), wxFD_OPEN|wxFD_CHANGE_DIR);
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wxT("WAV files (*.wav)|*.wav"), wxFD_OPEN|wxFD_CHANGE_DIR);
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if ( dlg.ShowModal() == wxID_OK )
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{
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m_soundFile = dlg.GetPath();
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@@ -1015,9 +1015,9 @@ void MyFrame::OnSelectResource(wxCommandEvent& WXUNUSED(event))
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{
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m_soundRes = wxGetTextFromUser
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(
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_T("Enter resource name:"),
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_T("wxWidgets Sound Sample"),
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_T("FromResource"),
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wxT("Enter resource name:"),
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wxT("wxWidgets Sound Sample"),
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wxT("FromResource"),
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this
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);
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if ( m_soundRes.empty() )
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@@ -1029,7 +1029,7 @@ void MyFrame::OnSelectResource(wxCommandEvent& WXUNUSED(event))
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delete m_sound;
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m_sound = NULL;
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NotifyUsingFile(_T("Windows WAV resource"));
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NotifyUsingFile(wxT("Windows WAV resource"));
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}
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#endif // __WXMSW__
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@@ -1038,7 +1038,7 @@ void MyFrame::OnSelectMemory(wxCommandEvent& WXUNUSED(event))
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{
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m_useMemory = true;
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NotifyUsingFile(_T("embedded sound fragment"));
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NotifyUsingFile(wxT("embedded sound fragment"));
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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@@ -1103,10 +1103,10 @@ void MyFrame::OnPlayBell(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the About dialog of the sound sample.\n")
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_T("Welcome to %s"), wxVERSION_STRING);
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msg.Printf( wxT("This is the About dialog of the sound sample.\n")
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wxT("Welcome to %s"), wxVERSION_STRING);
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wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this);
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wxMessageBox(msg, wxT("About"), wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
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