Globally replace _T() with wxT().
Standardize on using a single macro across all wxWidgets sources and solve the name clash with Sun CC standard headers (see #10660). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61508 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -57,20 +57,20 @@ static void CheckGLError()
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// so check that we get a different error than the last time
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if ( err == errLast )
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{
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wxLogError(_T("OpenGL error state couldn't be reset."));
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wxLogError(wxT("OpenGL error state couldn't be reset."));
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return;
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}
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errLast = err;
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wxLogError(_T("OpenGL error %d"), err);
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wxLogError(wxT("OpenGL error %d"), err);
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}
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}
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// function to draw the texture for cube faces
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static wxImage DrawDice(int size, unsigned num)
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{
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wxASSERT_MSG( num >= 1 && num <= 6, _T("invalid dice index") );
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wxASSERT_MSG( num >= 1 && num <= 6, wxT("invalid dice index") );
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const int dot = size/16; // radius of a single dot
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const int gap = 5*size/32; // gap between dots
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@@ -369,7 +369,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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END_EVENT_TABLE()
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MyFrame::MyFrame()
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: wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample"))
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: wxFrame(NULL, wxID_ANY, wxT("wxWidgets OpenGL Cube Sample"))
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{
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new TestGLCanvas(this);
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@@ -381,7 +381,7 @@ MyFrame::MyFrame()
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menu->AppendSeparator();
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menu->Append(wxID_CLOSE);
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menu, _T("&Cube"));
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menuBar->Append(menu, wxT("&Cube"));
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SetMenuBar(menuBar);
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