Change variables naming convention in wxAUI code.
Use the standard wxWidgets camelCase convention instead of the old_one_using_underscores for all the private variables. Closes #13476. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69590 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -54,17 +54,17 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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(pane.IsFixed()?0:wxRESIZE_BORDER)
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)
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{
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m_owner_mgr = owner_mgr;
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m_ownerMgr = owner_mgr;
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m_moving = false;
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m_mgr.SetManagedWindow(this);
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m_solid_drag = true;
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m_solidDrag = true;
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// find out if the system supports solid window drag.
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// on non-msw systems, this is assumed to be the case
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#ifdef __WXMSW__
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BOOL b = TRUE;
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SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
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m_solid_drag = b ? true : false;
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m_solidDrag = b ? true : false;
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#endif
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SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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@@ -73,9 +73,9 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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wxAuiFloatingFrame::~wxAuiFloatingFrame()
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{
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// if we do not do this, then we can crash...
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if (m_owner_mgr && m_owner_mgr->m_action_window == this)
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if (m_ownerMgr && m_ownerMgr->m_actionWindow == this)
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{
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m_owner_mgr->m_action_window = NULL;
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m_ownerMgr->m_actionWindow = NULL;
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}
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m_mgr.UnInit();
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@@ -83,8 +83,8 @@ wxAuiFloatingFrame::~wxAuiFloatingFrame()
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void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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{
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m_pane_window = pane.window;
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m_pane_window->Reparent(this);
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m_paneWindow = pane.window;
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m_paneWindow->Reparent(this);
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wxAuiPaneInfo contained_pane = pane;
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contained_pane.Dock().Center().Show().
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@@ -108,7 +108,7 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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SetMinSize(pane.window->GetMinSize());
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m_mgr.AddPane(m_pane_window, contained_pane);
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m_mgr.AddPane(m_paneWindow, contained_pane);
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m_mgr.Update();
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if (pane.min_size.IsFullySpecified())
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@@ -148,13 +148,13 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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if (size == wxDefaultSize)
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size = pane.min_size;
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if (size == wxDefaultSize)
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size = m_pane_window->GetSize();
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if (m_owner_mgr && pane.HasGripper())
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size = m_paneWindow->GetSize();
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if (m_ownerMgr && pane.HasGripper())
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{
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if (pane.HasGripperTop())
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size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
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size.y += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
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else
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size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
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size.x += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
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}
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SetClientSize(size);
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@@ -163,34 +163,34 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
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{
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return m_owner_mgr;
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return m_ownerMgr;
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}
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void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
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{
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if (m_owner_mgr)
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if (m_ownerMgr)
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{
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m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
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m_ownerMgr->OnFloatingPaneResized(m_paneWindow, GetRect());
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}
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}
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void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
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{
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if (m_owner_mgr)
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if (m_ownerMgr)
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{
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m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
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m_ownerMgr->OnFloatingPaneClosed(m_paneWindow, evt);
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}
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if (!evt.GetVeto())
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{
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m_mgr.DetachPane(m_pane_window);
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m_mgr.DetachPane(m_paneWindow);
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Destroy();
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}
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}
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void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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{
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if (!m_solid_drag)
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if (!m_solidDrag)
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{
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// systems without solid window dragging need to be
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// handled slightly differently, due to the lack of
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@@ -204,70 +204,70 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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}
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wxRect win_rect = GetRect();
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wxRect winRect = GetRect();
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if (win_rect == m_last_rect)
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if (winRect == m_lastRect)
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return;
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// skip the first move event
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if (m_last_rect.IsEmpty())
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if (m_lastRect.IsEmpty())
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{
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m_last_rect = win_rect;
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m_lastRect = winRect;
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return;
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}
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// skip if moving too fast to avoid massive redraws and
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// jumping hint windows
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if ((abs(win_rect.x - m_last_rect.x) > 3) ||
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(abs(win_rect.y - m_last_rect.y) > 3))
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if ((abs(winRect.x - m_lastRect.x) > 3) ||
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(abs(winRect.y - m_lastRect.y) > 3))
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{
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m_last3_rect = m_last2_rect;
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m_last2_rect = m_last_rect;
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m_last_rect = win_rect;
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m_last3Rect = m_last2Rect;
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m_last2Rect = m_lastRect;
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m_lastRect = winRect;
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// However still update the internally stored position to avoid
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// snapping back to the old one later.
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if (m_owner_mgr)
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if (m_ownerMgr)
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{
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m_owner_mgr->GetPane(m_pane_window).
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floating_pos = win_rect.GetPosition();
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m_ownerMgr->GetPane(m_paneWindow).
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floating_pos = winRect.GetPosition();
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}
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return;
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}
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// prevent frame redocking during resize
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if (m_last_rect.GetSize() != win_rect.GetSize())
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if (m_lastRect.GetSize() != winRect.GetSize())
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{
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m_last3_rect = m_last2_rect;
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m_last2_rect = m_last_rect;
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m_last_rect = win_rect;
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m_last3Rect = m_last2Rect;
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m_last2Rect = m_lastRect;
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m_lastRect = winRect;
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return;
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}
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wxDirection dir = wxALL;
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int horiz_dist = abs(win_rect.x - m_last3_rect.x);
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int vert_dist = abs(win_rect.y - m_last3_rect.y);
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int horiz_dist = abs(winRect.x - m_last3Rect.x);
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int vert_dist = abs(winRect.y - m_last3Rect.y);
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if (vert_dist >= horiz_dist)
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{
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if (win_rect.y < m_last3_rect.y)
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if (winRect.y < m_last3Rect.y)
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dir = wxNORTH;
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else
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dir = wxSOUTH;
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}
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else
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{
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if (win_rect.x < m_last3_rect.x)
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if (winRect.x < m_last3Rect.x)
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dir = wxWEST;
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else
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dir = wxEAST;
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}
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m_last3_rect = m_last2_rect;
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m_last2_rect = m_last_rect;
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m_last_rect = win_rect;
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m_last3Rect = m_last2Rect;
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m_last2Rect = m_lastRect;
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m_lastRect = winRect;
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if (!isMouseDown())
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return;
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@@ -278,7 +278,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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m_moving = true;
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}
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if (m_last3_rect.IsEmpty())
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if (m_last3Rect.IsEmpty())
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return;
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OnMoving(event.GetRect(), dir);
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@@ -303,18 +303,18 @@ void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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void wxAuiFloatingFrame::OnMoveStart()
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{
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// notify the owner manager that the pane has started to move
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if (m_owner_mgr)
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if (m_ownerMgr)
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{
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m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
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m_ownerMgr->OnFloatingPaneMoveStart(m_paneWindow);
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}
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}
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void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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{
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// notify the owner manager that the pane is moving
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if (m_owner_mgr)
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if (m_ownerMgr)
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{
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m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
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m_ownerMgr->OnFloatingPaneMoving(m_paneWindow, dir);
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}
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m_lastDirection = dir;
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}
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@@ -322,17 +322,17 @@ void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirecti
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void wxAuiFloatingFrame::OnMoveFinished()
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{
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// notify the owner manager that the pane has finished moving
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if (m_owner_mgr)
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if (m_ownerMgr)
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{
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m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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m_ownerMgr->OnFloatingPaneMoved(m_paneWindow, m_lastDirection);
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}
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}
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void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
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{
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if (m_owner_mgr && event.GetActive())
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if (m_ownerMgr && event.GetActive())
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{
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m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
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m_ownerMgr->OnFloatingPaneActivated(m_paneWindow);
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}
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}
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