Change variables naming convention in wxAUI code.

Use the standard wxWidgets camelCase convention instead of the
old_one_using_underscores for all the private variables.

Closes #13476.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69590 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2011-10-30 14:20:03 +00:00
parent ea10101a15
commit 9a29fe70bc
12 changed files with 1772 additions and 1772 deletions

View File

@@ -458,7 +458,7 @@ class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
public:
wxAuiManager(wxWindow* managed_wnd = NULL,
wxAuiManager(wxWindow* managedWnd = NULL,
unsigned int flags = wxAUI_MGR_DEFAULT);
virtual ~wxAuiManager();
void UnInit();
@@ -466,12 +466,12 @@ public:
void SetFlags(unsigned int flags);
unsigned int GetFlags() const;
void SetManagedWindow(wxWindow* managed_wnd);
void SetManagedWindow(wxWindow* managedWnd);
wxWindow* GetManagedWindow() const;
static wxAuiManager* GetManager(wxWindow* window);
void SetArtProvider(wxAuiDockArt* art_provider);
void SetArtProvider(wxAuiDockArt* artProvider);
wxAuiDockArt* GetArtProvider() const;
wxAuiPaneInfo& GetPane(wxWindow* window);
@@ -479,35 +479,35 @@ public:
wxAuiPaneInfoArray& GetAllPanes();
bool AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info);
const wxAuiPaneInfo& paneInfo);
bool AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info,
const wxPoint& drop_pos);
const wxAuiPaneInfo& paneInfo,
const wxPoint& dropPos);
bool AddPane(wxWindow* window,
int direction = wxLEFT,
const wxString& caption = wxEmptyString);
bool InsertPane(wxWindow* window,
const wxAuiPaneInfo& insert_location,
int insert_level = wxAUI_INSERT_PANE);
const wxAuiPaneInfo& insertLocation,
int insertLevel = wxAUI_INSERT_PANE);
bool DetachPane(wxWindow* window);
void Update();
wxString SavePaneInfo(wxAuiPaneInfo& pane);
void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane);
void LoadPaneInfo(wxString panePart, wxAuiPaneInfo &pane);
wxString SavePerspective();
bool LoadPerspective(const wxString& perspective, bool update = true);
void SetDockSizeConstraint(double width_pct, double height_pct);
void GetDockSizeConstraint(double* width_pct, double* height_pct) const;
void SetDockSizeConstraint(double widthPct, double heightPct);
void GetDockSizeConstraint(double* widthPct, double* heightPct) const;
void ClosePane(wxAuiPaneInfo& pane_info);
void MaximizePane(wxAuiPaneInfo& pane_info);
void RestorePane(wxAuiPaneInfo& pane_info);
void ClosePane(wxAuiPaneInfo& paneInfo);
void MaximizePane(wxAuiPaneInfo& paneInfo);
void RestorePane(wxAuiPaneInfo& paneInfo);
void RestoreMaximizedPane();
public:
@@ -516,16 +516,16 @@ public:
virtual bool CanDockPanel(const wxAuiPaneInfo & p);
void StartPaneDrag(
wxWindow* pane_window,
wxWindow* paneWindow,
const wxPoint& offset);
wxRect CalculateHintRect(
wxWindow* pane_window,
wxWindow* paneWindow,
const wxPoint& pt,
const wxPoint& offset);
void DrawHintRect(
wxWindow* pane_window,
wxWindow* paneWindow,
const wxPoint& pt,
const wxPoint& offset);
@@ -552,26 +552,26 @@ protected:
wxAuiDockInfo& dock,
wxAuiPaneInfo& pane,
wxAuiDockUIPartArray& uiparts,
bool spacer_only);
bool spacerOnly);
void LayoutAddDock(wxSizer* container,
wxAuiDockInfo& dock,
wxAuiDockUIPartArray& uiparts,
bool spacer_only);
wxAuiDockUIPartArray& uiParts,
bool spacerOnly);
wxSizer* LayoutAll(wxAuiPaneInfoArray& panes,
wxAuiDockInfoArray& docks,
wxAuiDockUIPartArray& uiparts,
bool spacer_only = false);
wxAuiDockUIPartArray & uiParts,
bool spacerOnly = false);
virtual bool ProcessDockResult(wxAuiPaneInfo& target,
const wxAuiPaneInfo& new_pos);
const wxAuiPaneInfo& newPos);
bool DoDrop(wxAuiDockInfoArray& docks,
wxAuiPaneInfoArray& panes,
wxAuiPaneInfo& drop,
const wxPoint& pt,
const wxPoint& action_offset = wxPoint(0,0));
const wxPoint& actionOffset = wxPoint(0,0));
wxAuiDockUIPart* HitTest(int x, int y);
wxAuiDockUIPart* GetPanePart(wxWindow* pane);
@@ -585,7 +585,7 @@ protected:
void Render(wxDC* dc);
void Repaint(wxDC* dc = NULL);
void ProcessMgrEvent(wxAuiManagerEvent& event);
void UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
void UpdateButtonOnScreen(wxAuiDockUIPart* buttonUiPart,
const wxMouseEvent& event);
void GetPanePositionsAndSizes(wxAuiDockInfo& dock,
wxArrayInt& positions,
@@ -636,29 +636,29 @@ protected:
wxAuiPaneInfoArray m_panes; // array of panes structures
wxAuiDockInfoArray m_docks; // array of docks structures
wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
wxAuiDockUIPartArray m_uiParts; // array of UI parts (captions, buttons, etc)
int m_action; // current mouse action
wxPoint m_action_start; // position where the action click started
wxPoint m_action_offset; // offset from upper left of the item clicked
wxAuiDockUIPart* m_action_part; // ptr to the part the action happened to
wxWindow* m_action_window; // action frame or window (NULL if none)
wxRect m_action_hintrect; // hint rectangle for the action
wxRect m_last_rect;
wxAuiDockUIPart* m_hover_button;// button uipart being hovered over
wxRect m_last_hint; // last hint rectangle
wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
wxPoint m_actionStart; // position where the action click started
wxPoint m_actionOffset; // offset from upper left of the item clicked
wxAuiDockUIPart* m_actionPart; // ptr to the part the action happened to
wxWindow* m_actionWindow; // action frame or window (NULL if none)
wxRect m_actionHintRect; // hint rectangle for the action
wxRect m_lastRect;
wxAuiDockUIPart* m_hoverButton;// button uipart being hovered over
wxRect m_lastHint; // last hint rectangle
wxPoint m_lastMouseMove; // last mouse move position (see OnMotion)
int m_currentDragItem;
bool m_skipping;
bool m_has_maximized;
bool m_hasMaximized;
double m_dock_constraint_x; // 0.0 .. 1.0; max pct of window width a dock can consume
double m_dock_constraint_y; // 0.0 .. 1.0; max pct of window height a dock can consume
double m_dockConstraintX; // 0.0 .. 1.0; max pct of window width a dock can consume
double m_dockConstraintY; // 0.0 .. 1.0; max pct of window height a dock can consume
wxFrame* m_hint_wnd; // transparent hint window, if supported by platform
wxTimer m_hint_fadetimer; // transparent fade timer
wxByte m_hint_fadeamt; // transparent fade amount
wxByte m_hint_fademax; // maximum value of hint fade
wxFrame* m_hintWnd; // transparent hint window, if supported by platform
wxTimer m_hintFadeTimer; // transparent fade timer
wxByte m_hintFadeAmt; // transparent fade amount
wxByte m_hintFadeMax; // maximum value of hint fade
void* m_reserved;