Change variables naming convention in wxAUI code.
Use the standard wxWidgets camelCase convention instead of the old_one_using_underscores for all the private variables. Closes #13476. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69590 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -458,7 +458,7 @@ class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
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public:
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wxAuiManager(wxWindow* managed_wnd = NULL,
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wxAuiManager(wxWindow* managedWnd = NULL,
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unsigned int flags = wxAUI_MGR_DEFAULT);
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virtual ~wxAuiManager();
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void UnInit();
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@@ -466,12 +466,12 @@ public:
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void SetFlags(unsigned int flags);
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unsigned int GetFlags() const;
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void SetManagedWindow(wxWindow* managed_wnd);
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void SetManagedWindow(wxWindow* managedWnd);
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wxWindow* GetManagedWindow() const;
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static wxAuiManager* GetManager(wxWindow* window);
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void SetArtProvider(wxAuiDockArt* art_provider);
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void SetArtProvider(wxAuiDockArt* artProvider);
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wxAuiDockArt* GetArtProvider() const;
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wxAuiPaneInfo& GetPane(wxWindow* window);
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@@ -479,35 +479,35 @@ public:
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wxAuiPaneInfoArray& GetAllPanes();
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bool AddPane(wxWindow* window,
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const wxAuiPaneInfo& pane_info);
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const wxAuiPaneInfo& paneInfo);
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bool AddPane(wxWindow* window,
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const wxAuiPaneInfo& pane_info,
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const wxPoint& drop_pos);
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const wxAuiPaneInfo& paneInfo,
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const wxPoint& dropPos);
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bool AddPane(wxWindow* window,
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int direction = wxLEFT,
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const wxString& caption = wxEmptyString);
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bool InsertPane(wxWindow* window,
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const wxAuiPaneInfo& insert_location,
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int insert_level = wxAUI_INSERT_PANE);
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const wxAuiPaneInfo& insertLocation,
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int insertLevel = wxAUI_INSERT_PANE);
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bool DetachPane(wxWindow* window);
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void Update();
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wxString SavePaneInfo(wxAuiPaneInfo& pane);
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void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane);
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void LoadPaneInfo(wxString panePart, wxAuiPaneInfo &pane);
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wxString SavePerspective();
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bool LoadPerspective(const wxString& perspective, bool update = true);
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void SetDockSizeConstraint(double width_pct, double height_pct);
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void GetDockSizeConstraint(double* width_pct, double* height_pct) const;
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void SetDockSizeConstraint(double widthPct, double heightPct);
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void GetDockSizeConstraint(double* widthPct, double* heightPct) const;
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void ClosePane(wxAuiPaneInfo& pane_info);
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void MaximizePane(wxAuiPaneInfo& pane_info);
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void RestorePane(wxAuiPaneInfo& pane_info);
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void ClosePane(wxAuiPaneInfo& paneInfo);
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void MaximizePane(wxAuiPaneInfo& paneInfo);
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void RestorePane(wxAuiPaneInfo& paneInfo);
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void RestoreMaximizedPane();
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public:
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@@ -516,16 +516,16 @@ public:
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virtual bool CanDockPanel(const wxAuiPaneInfo & p);
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void StartPaneDrag(
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wxWindow* pane_window,
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wxWindow* paneWindow,
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const wxPoint& offset);
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wxRect CalculateHintRect(
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wxWindow* pane_window,
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wxWindow* paneWindow,
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const wxPoint& pt,
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const wxPoint& offset);
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void DrawHintRect(
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wxWindow* pane_window,
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wxWindow* paneWindow,
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const wxPoint& pt,
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const wxPoint& offset);
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@@ -552,26 +552,26 @@ protected:
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wxAuiDockInfo& dock,
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wxAuiPaneInfo& pane,
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wxAuiDockUIPartArray& uiparts,
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bool spacer_only);
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bool spacerOnly);
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void LayoutAddDock(wxSizer* container,
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wxAuiDockInfo& dock,
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wxAuiDockUIPartArray& uiparts,
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bool spacer_only);
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wxAuiDockUIPartArray& uiParts,
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bool spacerOnly);
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wxSizer* LayoutAll(wxAuiPaneInfoArray& panes,
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wxAuiDockInfoArray& docks,
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wxAuiDockUIPartArray& uiparts,
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bool spacer_only = false);
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wxAuiDockUIPartArray & uiParts,
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bool spacerOnly = false);
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virtual bool ProcessDockResult(wxAuiPaneInfo& target,
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const wxAuiPaneInfo& new_pos);
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const wxAuiPaneInfo& newPos);
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bool DoDrop(wxAuiDockInfoArray& docks,
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wxAuiPaneInfoArray& panes,
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wxAuiPaneInfo& drop,
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const wxPoint& pt,
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const wxPoint& action_offset = wxPoint(0,0));
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const wxPoint& actionOffset = wxPoint(0,0));
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wxAuiDockUIPart* HitTest(int x, int y);
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wxAuiDockUIPart* GetPanePart(wxWindow* pane);
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@@ -585,7 +585,7 @@ protected:
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void Render(wxDC* dc);
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void Repaint(wxDC* dc = NULL);
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void ProcessMgrEvent(wxAuiManagerEvent& event);
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void UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
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void UpdateButtonOnScreen(wxAuiDockUIPart* buttonUiPart,
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const wxMouseEvent& event);
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void GetPanePositionsAndSizes(wxAuiDockInfo& dock,
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wxArrayInt& positions,
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@@ -636,29 +636,29 @@ protected:
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wxAuiPaneInfoArray m_panes; // array of panes structures
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wxAuiDockInfoArray m_docks; // array of docks structures
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wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
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wxAuiDockUIPartArray m_uiParts; // array of UI parts (captions, buttons, etc)
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int m_action; // current mouse action
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wxPoint m_action_start; // position where the action click started
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wxPoint m_action_offset; // offset from upper left of the item clicked
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wxAuiDockUIPart* m_action_part; // ptr to the part the action happened to
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wxWindow* m_action_window; // action frame or window (NULL if none)
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wxRect m_action_hintrect; // hint rectangle for the action
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wxRect m_last_rect;
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wxAuiDockUIPart* m_hover_button;// button uipart being hovered over
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wxRect m_last_hint; // last hint rectangle
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wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
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wxPoint m_actionStart; // position where the action click started
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wxPoint m_actionOffset; // offset from upper left of the item clicked
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wxAuiDockUIPart* m_actionPart; // ptr to the part the action happened to
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wxWindow* m_actionWindow; // action frame or window (NULL if none)
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wxRect m_actionHintRect; // hint rectangle for the action
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wxRect m_lastRect;
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wxAuiDockUIPart* m_hoverButton;// button uipart being hovered over
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wxRect m_lastHint; // last hint rectangle
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wxPoint m_lastMouseMove; // last mouse move position (see OnMotion)
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int m_currentDragItem;
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bool m_skipping;
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bool m_has_maximized;
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bool m_hasMaximized;
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double m_dock_constraint_x; // 0.0 .. 1.0; max pct of window width a dock can consume
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double m_dock_constraint_y; // 0.0 .. 1.0; max pct of window height a dock can consume
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double m_dockConstraintX; // 0.0 .. 1.0; max pct of window width a dock can consume
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double m_dockConstraintY; // 0.0 .. 1.0; max pct of window height a dock can consume
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wxFrame* m_hint_wnd; // transparent hint window, if supported by platform
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wxTimer m_hint_fadetimer; // transparent fade timer
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wxByte m_hint_fadeamt; // transparent fade amount
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wxByte m_hint_fademax; // maximum value of hint fade
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wxFrame* m_hintWnd; // transparent hint window, if supported by platform
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wxTimer m_hintFadeTimer; // transparent fade timer
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wxByte m_hintFadeAmt; // transparent fade amount
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wxByte m_hintFadeMax; // maximum value of hint fade
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void* m_reserved;
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