Fixed typos in the docs

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@6892 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
George Tasker
2000-03-21 19:18:16 +00:00
parent dcb8d5e619
commit 9a0466f130
71 changed files with 190 additions and 181 deletions

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@@ -18,7 +18,7 @@ and will be supported by the user community for some time. And when you have
changed to 2.0, we hope that you will appreciate the benefits in terms
of greater flexibility, better user interface aesthetics, improved C++ conformance,
improved compilation speed, and many other enhancements. The revised architecture
of 2.0 will ensure that wxWindows can continue to evolve for the forseeable
of 2.0 will ensure that wxWindows can continue to evolve for the foreseeable
future.
{\it Please note that this document is a work in progress.}
@@ -147,7 +147,7 @@ See \helpref{Device contexts and painting}{portingdc}.
These objects - instances of classes such as wxPen, wxBrush, wxBitmap (but not wxColour) -
are now implemented with reference-counting. This makes assignment a very cheap operation,
and also means that management of the resource is largely automatic. You now pass {\it references} to
objects to functions such as wxDC::SetPen, not pointers, so you will need to derefence your pointers.
objects to functions such as wxDC::SetPen, not pointers, so you will need to dereference your pointers.
The device context does not store a copy of the pen
itself, but takes a copy of it (via reference counting), and the object's data gets freed up
when the reference count goes to zero. The application does not have to worry so much about