vert textctrl scrolling starts to work after tons of fixes to wxTextCtrl and

wxScrolledWindow (to better respect target window rect)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8663 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-10-31 01:56:42 +00:00
parent f6c8b8f53d
commit 99eb9f350e
12 changed files with 145 additions and 42 deletions

View File

@@ -1113,6 +1113,7 @@ bool wxTextCtrl::PositionToXY(long pos, long *x, long *y) const
}
}
// pos may be -1 to show the current position
void wxTextCtrl::ShowPosition(long pos)
{
HideCaret();
@@ -1126,22 +1127,37 @@ void wxTextCtrl::ShowPosition(long pos)
int xStart, yStart;
GetViewStart(&xStart, &yStart);
long row, col;
if ( (pos == -1) || (pos == m_curPos) )
{
row = m_curRow;
col = m_curCol;
}
else
{
// TODO
wxFAIL_MSG(_T("not implemented for multiline"));
return;
}
if ( m_scrollRangeY )
{
// scroll the position vertically into view: if it is currently
// above it, make it the first one, otherwise the last one
if ( m_curRow < yStart )
if ( row < yStart )
{
Scroll(0, m_curRow);
Scroll(0, row);
}
else
{
int yEnd = yStart + GetClientSize().y / GetCharHeight() - 1;
if ( yEnd < m_curRow )
int yEnd = yStart +
GetRealTextArea().height / GetCharHeight() - 1;
if ( yEnd < row )
{
// scroll down: the current item should appear at the
// bottom of the view
Scroll(0, m_curRow - (yEnd - yStart) + 1);
Scroll(0, row - (yEnd - yStart));
}
}
}
@@ -1368,7 +1384,7 @@ void wxTextCtrl::UpdateTextRect()
wxRect(wxPoint(0, 0), GetClientSize()));
// only scroll this rect when the window is scrolled
SetTargetRect(m_rectText);
SetTargetRect(GetRealTextArea());
UpdateLastVisible();
}
@@ -1435,6 +1451,16 @@ wxCoord wxTextCtrl::GetTextWidth(const wxString& text) const
return w;
}
wxRect wxTextCtrl::GetRealTextArea() const
{
// the real text area always holds an entire number of lines, so the only
// difference with the text area is a narrow strip along the bottom border
wxRect rectText = m_rectText;
int hLine = GetCharHeight();
rectText.height = (m_rectText.height / hLine) * hLine;
return rectText;
}
wxTextCtrlHitTestResult wxTextCtrl::HitTestLine(const wxString& line,
wxCoord x,
long *colOut) const
@@ -1590,7 +1616,7 @@ wxTextCtrlHitTestResult wxTextCtrl::HitTest(const wxPoint& pos,
// row calculation is simple as we assume that all lines have the same
// height
int row = y / GetCharHeight();
int row = (y - 1) / GetCharHeight();
int rowMax = GetNumberOfLines() - 1;
if ( row > rowMax )
{
@@ -1839,7 +1865,7 @@ wxCoord wxTextCtrl::GetMaxWidth() const
void wxTextCtrl::UpdateScrollbars()
{
wxSize size = GetClientSize();
wxSize size = GetRealTextArea().GetSize();
// is our height enough to show all items?
int nLines = GetNumberOfLines();
@@ -1879,6 +1905,9 @@ void wxTextCtrl::UpdateScrollbars()
m_scrollRangeX = scrollRangeX;
m_scrollRangeY = scrollRangeY;
// bring the current position in view
ShowPosition(-1);
}
}
@@ -2005,6 +2034,10 @@ void wxTextCtrl::RefreshTextRect(wxRect& rect)
// account for horz scrolling
rect.x -= m_ofsHorz;
}
else // multiline
{
CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y);
}
// account for the text area offset
rect.Offset(m_rectText.GetPosition());
@@ -2224,23 +2257,24 @@ void wxTextCtrl::DoDraw(wxControlRenderer *renderer)
// the update region is in window coord and text area is in the client
// ones, so it must be shifted before computing intesection
wxRegion rgnUpdate = GetUpdateRegion();
wxRect rectTextArea = m_rectText;
wxRect rectTextArea = GetRealTextArea();
wxPoint pt = GetClientAreaOrigin();
rectTextArea.x += pt.x;
rectTextArea.y += pt.y;
rgnUpdate.Intersect(rectTextArea);
wxRect rectTextAreaAdjusted = rectTextArea;
rectTextAreaAdjusted.x += pt.x;
rectTextAreaAdjusted.y += pt.y;
rgnUpdate.Intersect(rectTextAreaAdjusted);
// even though the drawing is already clipped to the update region, we must
// explicitly clip it to the rect we will use as otherwise parts of letters
// might be drawn outside of it (if even a small part of a charater is
// inside, HitTest() will return its column and DrawText() can't draw only
// the part of the character, of course)
dc.SetClippingRegion(m_rectText);
dc.SetClippingRegion(rectTextArea);
// adjust for scrolling
DoPrepareDC(dc);
// and now refresh thei nvalidated parts of the window
// and now refresh the invalidated parts of the window
wxRegionIterator iter(rgnUpdate);
for ( ; iter.HaveRects(); iter++ )
{
@@ -2323,10 +2357,10 @@ void wxTextCtrl::ShowCaret(bool show)
{
// position it correctly (taking scrolling into account)
wxCoord xCaret, yCaret;
CalcUnscrolledPosition(m_rectText.x + GetCaretPosition() - m_ofsHorz,
m_rectText.y + m_curRow*GetCharHeight(),
&xCaret,
&yCaret);
CalcScrolledPosition(m_rectText.x + GetCaretPosition() - m_ofsHorz,
m_rectText.y + m_curRow*GetCharHeight(),
&xCaret,
&yCaret);
caret->Move(xCaret, yCaret);
// and show it there