rename wxRendererNative::DrawRadioButton() to DrawOptionButton() to avoid conflict with wxUniv function with the same name
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58481 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -254,19 +254,34 @@ public:
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// draw the focus rectangle around the label contained in the given rect
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//
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// only wxCONTROL_SELECTED makes sense in flags here
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virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
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virtual void DrawFocusRect(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// Draw a native wxChoice
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virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
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virtual void DrawChoice(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// Draw a native wxComboBox
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virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
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virtual void DrawComboBox(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// Draw a native wxTextCtrl frame
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virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
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virtual void DrawTextCtrl(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// Draw a native wxRadioButton (just the graphical portion)
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virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
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virtual void DrawOptionButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// geometry functions
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// ------------------
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@@ -386,7 +401,7 @@ public:
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virtual void DrawCheckBox(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0 )
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int flags = 0)
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{ m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
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virtual wxSize GetCheckBoxSize(wxWindow *win)
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@@ -395,29 +410,44 @@ public:
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virtual void DrawPushButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0 )
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int flags = 0)
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{ m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0 )
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int flags = 0)
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{ m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
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virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
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virtual void DrawFocusRect(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
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virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
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virtual void DrawChoice(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawChoice( win, dc, rect, flags); }
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virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
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virtual void DrawComboBox(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawComboBox( win, dc, rect, flags); }
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virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
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virtual void DrawTextCtrl(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
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virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0)
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{ m_rendererNative.DrawRadioButton( win, dc, rect, flags); }
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virtual void DrawOptionButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawOptionButton( win, dc, rect, flags); }
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
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{ return m_rendererNative.GetSplitterParams(win); }
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