tweaks needed for new GLCanvas API

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45414 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2007-04-12 00:37:24 +00:00
parent e3e99f92bd
commit 99953df064

View File

@@ -78,6 +78,8 @@ class MyCanvasBase(glcanvas.GLCanvas):
def __init__(self, parent):
glcanvas.GLCanvas.__init__(self, parent, -1)
self.init = False
self.context = glcanvas.GLContext(self)
# initial mouse position
self.lastx = self.x = 30
self.lasty = self.y = 30
@@ -95,16 +97,19 @@ class MyCanvasBase(glcanvas.GLCanvas):
def OnSize(self, event):
size = self.size = self.GetClientSize()
if self.GetContext():
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
wx.CallAfter(self.DoSetViewport)
event.Skip()
def DoSetViewport(self):
size = self.size = self.GetClientSize()
self.SetCurrent(self.context)
glViewport(0, 0, size.width, size.height)
def OnPaint(self, event):
dc = wx.PaintDC(self)
self.SetCurrent()
self.SetCurrent(self.context)
if not self.init:
self.InitGL()
self.init = True