Put OnIdle() back. Without deleting pending objects, frames that have
been Destroy()ed (e.g. by the default close implementation) never actually get deleted and thus the program never terminates because the wxTopLevelWindowBase destructor is never called to do ExitMainLoop() FIXME: Why isn't this OnIdle stuff simply in wxAppBase? git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21947 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -53,6 +53,9 @@ public:
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual void WakeUpIdle() { CocoaRequestIdle(); }
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/* Idle Processing */
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void OnIdle(wxIdleEvent& event);
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp();
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virtual bool CallOnInit();
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