Allow displaying Japanese character with wxMotif/ANSI under a

Japanese EUC-JP locale:

- add a #define (wxMOTIF_NEW_FONT_HANDLING) defaulting to
  off
- factor the code for getting text extents in a central
  wxGetTextExtent function
- when the new font handling is enabled load a fontset instead of
  a single font. For non-Japanese locales this should load a fontset
  containing a single font.
- on a Japanese locale set the default point size to 15: the Japanese
  fonts I have are much more readable like this.
- do not set the wordwrap property for multiline wxTextCtrl with
  OpenMotif 2.1, otherwise it crashes when text is added


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35035 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Mattia Barbon
2005-07-31 09:42:16 +00:00
parent 328f4fee60
commit 996994c714
11 changed files with 212 additions and 181 deletions

View File

@@ -1464,29 +1464,24 @@ int wxWindow::GetCharHeight() const
{
wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
WXFontStructPtr pFontStruct = m_font.GetFontStruct(1.0, GetXDisplay());
int height;
wxGetTextExtent (GetXDisplay(), m_font, 1.0,
"x", NULL, &height, NULL, NULL);
int direction, ascent, descent;
XCharStruct overall;
XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
&descent, &overall);
// return (overall.ascent + overall.descent);
return (ascent + descent);
return height;
}
int wxWindow::GetCharWidth() const
{
wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
WXFontStructPtr pFontStruct = m_font.GetFontStruct(1.0, GetXDisplay());
int width;
wxGetTextExtent (GetXDisplay(), m_font, 1.0,
"x", &width, NULL, NULL, NULL);
int direction, ascent, descent;
XCharStruct overall;
XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
&descent, &overall);
return overall.width;
return width;
}
void wxWindow::GetTextExtent(const wxString& string,
@@ -1494,36 +1489,14 @@ void wxWindow::GetTextExtent(const wxString& string,
int *descent, int *externalLeading,
const wxFont *theFont) const
{
wxFont *fontToUse = (wxFont *)theFont;
if (!fontToUse)
fontToUse = (wxFont *) & m_font;
const wxFont *fontToUse = theFont ? theFont : &m_font;
wxCHECK_RET( fontToUse->Ok(), "valid window font needed" );
WXFontStructPtr pFontStruct = fontToUse->GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent2;
XCharStruct overall;
int slen = string.Len();
#if 0
if (use16)
XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *) (char*) (const char*) string, slen, &direction,
&ascent, &descent2, &overall);
#endif
XTextExtents((XFontStruct*) pFontStruct, string, slen,
&direction, &ascent, &descent2, &overall);
if ( x )
*x = (overall.width);
if ( y )
*y = (ascent + descent2);
if (descent)
*descent = descent2;
if (externalLeading)
*externalLeading = 0;
wxGetTextExtent (GetXDisplay(), *fontToUse, 1.0,
string, x, y, NULL, descent);
}
// ----------------------------------------------------------------------------