Refactor owner-drawing code.

Only keep common code in the base class and extract all menu/listbox-specific
stuff into derived classes.

This makes the code cleaner and more maintainable but introduces some problems
in wxCheckListBox appearance which will be fixed by the next patch.

Closes #10635.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63220 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-01-23 13:21:12 +00:00
parent 937d5b6075
commit 98fbab9e7b
26 changed files with 1638 additions and 1394 deletions

View File

@@ -82,11 +82,6 @@ wxMenuItem::wxMenuItem(
,eKind
,pSubMenu
)
#if wxUSE_OWNER_DRAWN
, wxOwnerDrawn( wxPMTextToLabel(rsText)
,eKind == wxITEM_CHECK
)
#endif // owner drawn
{
wxASSERT_MSG(pParentMenu != NULL, wxT("a menu item should have a parent"));
memset(&m_vMenuData, '\0', sizeof(m_vMenuData));
@@ -110,11 +105,6 @@ wxMenuItem::wxMenuItem(
,bIsCheckable ? wxITEM_CHECK : wxITEM_NORMAL
,pSubMenu
)
#if wxUSE_OWNER_DRAWN
, wxOwnerDrawn( wxPMTextToLabel(rsText)
,bIsCheckable
)
#endif // owner drawn
{
wxASSERT_MSG(pParentMenu != NULL, wxT("a menu item should have a parent"));
memset(&m_vMenuData, '\0', sizeof(m_vMenuData));
@@ -132,21 +122,13 @@ void wxMenuItem::Init()
//
// Set default menu colors
//
#define SYS_COLOR(c) (wxSystemSettings::GetColour(wxSYS_COLOUR_##c))
SetTextColour(SYS_COLOR(MENUTEXT));
SetBackgroundColour(SYS_COLOR(MENU));
SetTextColour(wxNullColour);
SetBackgroundColour(wxNullColour);
//
// We don't want normal items be owner-drawn
//
ResetOwnerDrawn();
#undef SYS_COLOR
//
// Tell the owner drawing code to to show the accel string as well
//
SetAccelString(m_text.AfterFirst(wxT('\t')));
SetOwnerDrawn(false);
#endif // wxUSE_OWNER_DRAWN
} // end of wxMenuItem::Init
@@ -376,18 +358,7 @@ void wxMenuItem::SetItemLabel( const wxString& rText )
// wxMenuItemBase will do stock ID checks
wxMenuItemBase::SetItemLabel(sText);
// m_text could now be different from 'text' if we are a stock menu item,
// so use only m_text below
OWNER_DRAWN_ONLY(wxOwnerDrawn::SetName(m_text));
#if wxUSE_OWNER_DRAWN
if (rText.IsEmpty())
SetAccelString(m_text.AfterFirst(wxT('\t')));
else
SetAccelString(rText.AfterFirst(wxT('\t')));
#endif // wxUSE_OWNER_DRAWN
HWND hMenu = GetHmenuOf(m_parentMenu);
HWND hMenu = GetHmenuOf(m_parentMenu);
wxCHECK_RET(hMenu, wxT("menuitem without menu"));
@@ -456,13 +427,370 @@ void wxMenuItem::SetItemLabel( const wxString& rText )
}
} // end of wxMenuItem::SetText
void wxMenuItem::SetCheckable(
bool bCheckable
)
#if wxUSE_OWNER_DRAWN
wxString wxMenuItem::GetName() const
{
wxMenuItemBase::SetCheckable(bCheckable);
OWNER_DRAWN_ONLY(wxOwnerDrawn::SetCheckable(bCheckable));
} // end of wxMenuItem::SetCheckable
return GetItemLabelText();
}
bool wxMenuItem::OnMeasureItem( size_t* pWidth, size_t* pHeight )
{
wxMemoryDC vDC;
wxString sStr = GetName();
//
// If we have a valid accel string, then pad out
// the menu string so that the menu and accel string are not
// placed on top of each other.
wxString accel = GetItemLabel().AfterFirst(wxT('\t'));
if (!accel.empty() )
{
sStr.Pad(sStr.length()%8);
sStr += accel;
}
vDC.SetFont(GetFont());
vDC.GetTextExtent( sStr
,(wxCoord *)pWidth
,(wxCoord *)pHeight
);
if (!accel.empty())
{
//
// Measure the accelerator string, and add its width to
// the total item width, plus 16 (Accelerators are right justified,
// with the right edge of the text rectangle 16 pixels left of
// the right edge of the menu)
//
int nAccelWidth;
int nAccelHeight;
vDC.GetTextExtent( m_strAccel
,&nAccelWidth
,&nAccelHeight
);
*pWidth += nAccelWidth;
}
//
// Add space at the end of the menu for the submenu expansion arrow.
// This will also allow offsetting the accel string from the right edge
//
*pWidth = (size_t)(*pWidth + GetDefaultMarginWidth() * 1.5);
//
// JACS: items still look too tightly packed, so adding 5 pixels.
//
(*pHeight) += 5;
//
// Ray Gilbert's changes - Corrects the problem of a BMP
// being placed next to text in a menu item, and the BMP does
// not match the size expected by the system. This will
// resize the space so the BMP will fit. Without this, BMPs
// must be no larger or smaller than 16x16.
//
if (m_bmpChecked.Ok())
{
//
// Is BMP height larger then text height?
//
size_t nAdjustedHeight = m_bmpChecked.GetHeight() +
wxSystemSettings::GetMetric(wxSYS_EDGE_Y);
if (*pHeight < nAdjustedHeight)
*pHeight = nAdjustedHeight;
//
// Does BMP encroach on default check menu position?
//
size_t nAdjustedWidth = m_bmpChecked.GetWidth() +
(wxSystemSettings::GetMetric(wxSYS_EDGE_X) * 2);
//
// Do we need to widen margin to fit BMP?
//
if ((size_t)GetMarginWidth() < nAdjustedWidth)
SetMarginWidth(nAdjustedWidth);
//
// Add the size of the bitmap to our total size...
//
*pWidth += GetMarginWidth();
}
//
// Add the size of the bitmap to our total size - even if we don't have
// a bitmap we leave room for one...
//
*pWidth += GetMarginWidth();
//
// Make sure that this item is at least as
// tall as the user's system settings specify
//
const size_t heightStd = 6; // FIXME: get value from the system
if ( *pHeight < heightStd )
*pHeight = heightStd;
m_nHeight = *pHeight; // remember height for use in OnDrawItem
return true;
} // end of wxOwnerDrawn::OnMeasureItem
bool wxMenuItem::OnDrawItem( wxDC& rDC,
const wxRect& rRect,
wxODAction eAction,
wxODStatus eStatus )
{
//
// Select the font and draw the text
// ---------------------------------
//
CHARBUNDLE vCbnd;
wxPMDCImpl *impl = (wxPMDCImpl*) rDC.GetImpl();
HPS hPS= impl->GetHPS();
wxFont vFont;
wxColour vColBack;
wxColour vColText;
COLORREF vRef;
RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height};
memset(&vCbnd, 0, sizeof(CHARBUNDLE));
GetFontToUse(vFont);
GetColourToUse(eStatus, vColText, vColBack);
rDC.SetFont(vFont);
rDC.SetTextBackground(vColBack);
rDC.SetTextForeground(vColText);
rDC.SetBackgroundMode(wxTRANSPARENT);
vCbnd.lColor = vColText.GetPixel();
vCbnd.lBackColor = vColBack.GetPixel();
::GpiSetAttrs( hPS
,PRIM_CHAR
,CBB_BACK_COLOR | CBB_COLOR
,0
,&vCbnd
);
::GpiSetBackMix( hPS
,BM_LEAVEALONE
);
//
// Paint the background
//
::WinFillRect(hPS, &vRect, vColBack.GetPixel());
//
// Determine where to draw and leave space for a check-mark.
//
int nX = rRect.x + GetMarginWidth();
//
// Unfortunately, unlike Win32, PM has no owner drawn specific text
// drawing methods like ::DrawState that can cleanly handle accel
// mnemonics and deal, automatically, with various states, so we have
// to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn
// strings either. We cannot handle mnemonics either. We display
// them, though, in the hope we can figure them out some day.
//
//
// Display main text and accel text separately to align better
//
wxString sTgt = wxT("\t");
wxString sFullString = GetItemLabel(); // need to save the original text
wxString sAccel;
int nIndex;
size_t nWidth;
size_t nCharWidth;
size_t nHeight;
bool bFoundMnemonic = false;
bool bFoundAccel = false;
//
// Deal with the tab, extracting the Accel text
//
nIndex = sFullString.Find(sTgt);
if (nIndex != -1)
{
bFoundAccel = true;
sAccel = sFullString.Mid(nIndex + 1);
sFullString.Remove(nIndex);
}
//
// Deal with the mnemonic character
//
sTgt = wxT("~");
nIndex = sFullString.Find(sTgt);
if (nIndex != -1)
{
wxString sTmp = sFullString;
bFoundMnemonic = true;
sTmp.Remove(nIndex);
rDC.GetTextExtent( sTmp
,(wxCoord *)&nWidth
,(wxCoord *)&nHeight
);
sTmp = sFullString[(size_t)(nIndex + 1)];
rDC.GetTextExtent( sTmp
,(wxCoord *)&nCharWidth
,(wxCoord *)&nHeight
);
sFullString.Replace(sTgt.c_str(), wxEmptyString, true);
}
//
// Draw the main item text sans the accel text
//
POINTL vPntStart = {nX, rRect.y + 4};
::GpiCharStringAt( impl->GetHPS()
,&vPntStart
,sFullString.length()
,sFullString.char_str()
);
if (bFoundMnemonic)
{
//
// Underline the mnemonic -- still won't work, but at least it "looks" right
//
wxPen vPen;
POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide
vPntStart.x = nX + nWidth - 1;
vPntStart.y = rRect.y + 2; // Make it look pretty!
vPen = wxPen(vColText, 1, wxSOLID); // Assuming we are always black
rDC.SetPen(vPen);
::GpiMove(hPS, &vPntStart);
::GpiLine(hPS, &vPntEnd);
}
//
// Now draw the accel text
//
if (bFoundAccel)
{
size_t nWidth;
size_t nHeight;
rDC.GetTextExtent( sAccel
,(wxCoord *)&nWidth
,(wxCoord *)&nHeight
);
//
// Back off the starting position from the right edge
//
vPntStart.x = rRect.width - (nWidth + 7);
vPntStart.y = rRect.y + 4;
::GpiCharStringAt( impl->GetHPS()
,&vPntStart
,sAccel.length()
,sAccel.char_str()
);
}
//
// Draw the bitmap
// ---------------
//
if (IsCheckable() && !m_bmpChecked.Ok())
{
if (eStatus & wxODChecked)
{
RECTL vRect;
HBITMAP hBmpCheck = ::WinGetSysBitmap(HWND_DESKTOP, SBMP_MENUCHECK);
vRect.xLeft = rRect.x;
vRect.xRight = rRect.x + GetMarginWidth();
vRect.yBottom = rRect.y;
vRect.yTop = rRect.y + m_nHeight - 3;
::WinDrawBitmap( hPS // PS for this menuitem
,hBmpCheck // system checkmark
,NULL // draw the whole bitmap
,(PPOINTL)&vRect // destination -- bottom left corner of the menuitem area
,0L // ignored
,0L // draw a bitmap
,DBM_NORMAL // draw normal size
);
}
}
else
{
//
// For uncheckable item we use only the 'checked' bitmap
//
wxBitmap vBmp(GetBitmap(IsCheckable() ? ((eStatus & wxODChecked) != 0) : TRUE));
if (vBmp.Ok())
{
wxMemoryDC vDCMem(&rDC);
wxMemoryDC* pOldDC = (wxMemoryDC*)vBmp.GetSelectedInto();
if(pOldDC != NULL)
{
vBmp.SetSelectedInto(NULL);
}
vDCMem.SelectObject(vBmp);
//
// Center bitmap
//
int nBmpWidth = vBmp.GetWidth();
int nBmpHeight = vBmp.GetHeight();
//
// There should be enough space!
//
wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
int nHeightDiff = m_nHeight - nBmpHeight;
rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
,rRect.y + nHeightDiff / 2
,nBmpWidth
,nBmpHeight
,&vDCMem
,0
,0
,wxCOPY
,true
);
if (eStatus & wxODSelected)
{
POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};
LINEBUNDLE vLine;
vLine.lColor = vColBack.GetPixel();
::GpiSetAttrs( hPS
,PRIM_LINE
,LBB_COLOR
,0
,&vLine
);
::GpiMove(hPS, &vPnt1);
::GpiBox( hPS
,DRO_OUTLINE
,&vPnt2
,0L
,0L
);
}
vBmp.SetSelectedInto(NULL);
}
}
return true;
} // end of wxOwnerDrawn::OnDrawItem
#endif // wxUSE_OWNER_DRAWN
// ----------------------------------------------------------------------------
// wxMenuItemBase