Use xpmdecod instead of xpmhand.h
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14294 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -84,8 +84,8 @@ public:
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// Initialize with XPM data
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// Initialize with XPM data
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wxBitmap(const char** ppData);
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wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
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wxBitmap(char** ppData);
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wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
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// Load a file or resource
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// Load a file or resource
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wxBitmap( const wxString& rName
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wxBitmap( const wxString& rName
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@@ -106,7 +106,7 @@ public:
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,int nDepth = -1
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,int nDepth = -1
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);
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);
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wxBitmap( const wxImage& image, int depth = -1 )
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wxBitmap( const wxImage& image, int depth = -1 )
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{ (void)CreateFromImage(image, depth); }
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{ (void)CreateFromImage(image, depth); }
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// we must have this, otherwise icons are silently copied into bitmaps using
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// we must have this, otherwise icons are silently copied into bitmaps using
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@@ -136,7 +136,7 @@ public:
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virtual ~wxBitmap();
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virtual ~wxBitmap();
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wxImage ConvertToImage() const;
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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// get the given part of bitmap
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wxBitmap GetSubBitmap(const wxRect& rRect) const;
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wxBitmap GetSubBitmap(const wxRect& rRect) const;
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@@ -231,7 +231,7 @@ protected:
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{ return new wxBitmapRefData; }
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{ return new wxBitmapRefData; }
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// creates the bitmap from XPM data, supposed to be called from ctor
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// creates the bitmap from XPM data, supposed to be called from ctor
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bool CreateFromXpm(const char **bits);
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bool CreateFromXpm(const char** ppData);
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bool CreateFromImage(const wxImage& image, int depth);
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bool CreateFromImage(const wxImage& image, int depth);
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private:
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private:
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@@ -1,88 +0,0 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: xpmhand.h
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// Purpose: XPM bitmap handler
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma interface "xpmhand.h"
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#endif
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#ifndef _WX_XPMHAND_H_
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#define _WX_XPMHAND_H_
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class WXDLLEXPORT wxXPMFileHandler: public wxBitmapHandler
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{
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DECLARE_DYNAMIC_CLASS(wxXPMFileHandler)
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public:
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inline wxXPMFileHandler(void)
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{
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m_sName = "XPM bitmap file";
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m_sExtension = "xpm";
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m_lType = wxBITMAP_TYPE_XPM;
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};
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virtual bool LoadFile( wxBitmap* pBitmap
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,const wxString& rsName
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,long lFlags
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,int nDesiredWidth = -1
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,int nDesiredHeight = -1
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);
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virtual bool SaveFile( wxBitmap* pBitmap
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,const wxString& rsName
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,int nType
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,const wxPalette* pPalette = NULL
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);
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private:
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inline bool LoadFile( wxBitmap* pBitmap
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,const wxString& rsName
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,HPS hPs
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,long lFlags
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,int nDesiredWidth
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,int nDesiredHeight
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)
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{
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return(wxBitmapHandler::LoadFile(pBitmap, rsName, hPs, lFlags, nDesiredWidth, nDesiredHeight));
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}
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}; // end of CLASS wxWPMFileHandler
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class WXDLLEXPORT wxXPMDataHandler: public wxBitmapHandler
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{
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DECLARE_DYNAMIC_CLASS(wxXPMDataHandler)
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public:
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inline wxXPMDataHandler(void)
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{
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m_sName = "XPM bitmap data";
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m_sExtension = "xpm";
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m_lType = wxBITMAP_TYPE_XPM_DATA;
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};
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virtual bool Create( wxBitmap* pBitmap
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,void* pData
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,long lFlags
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,int lWidth
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,int lHeight
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,int lDepth = 1
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);
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private:
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bool Create( wxGDIImage* pImage
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,void* pData
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,long lFlags
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,int nWidth
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,int nHeight
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,int nDepth = 1
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)
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{
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return(wxBitmapHandler::Create(pImage, pData, lFlags, nWidth, nHeight, nDepth));
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}
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}; // end of wxXPMDataHandler
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#endif
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// _WX_XPMHAND_H_
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