Use xpmdecod instead of xpmhand.h

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14294 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
2002-02-18 04:30:35 +00:00
parent 136cb3c7a9
commit 98edf62696
2 changed files with 5 additions and 93 deletions

View File

@@ -84,8 +84,8 @@ public:
);
// Initialize with XPM data
wxBitmap(const char** ppData);
wxBitmap(char** ppData);
wxBitmap(const char** ppData) { CreateFromXpm(ppData); }
wxBitmap(char** ppData) { CreateFromXpm((const char**)ppData); }
// Load a file or resource
wxBitmap( const wxString& rName
@@ -106,7 +106,7 @@ public:
,int nDepth = -1
);
wxBitmap( const wxImage& image, int depth = -1 )
wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
// we must have this, otherwise icons are silently copied into bitmaps using
@@ -136,7 +136,7 @@ public:
virtual ~wxBitmap();
wxImage ConvertToImage() const;
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap(const wxRect& rRect) const;
@@ -231,7 +231,7 @@ protected:
{ return new wxBitmapRefData; }
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
bool CreateFromXpm(const char** ppData);
bool CreateFromImage(const wxImage& image, int depth);
private: