fixed all warnings for topic overviews (letters a,h)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52096 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-02-25 22:29:37 +00:00
parent 30724d046d
commit 98ba1eee5d
24 changed files with 406 additions and 360 deletions

View File

@@ -10,7 +10,7 @@
@page overview_bitmap Bitmaps and icons overview
Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor.
Classes: wxBitmap, wxBitmapHandler, wxIcon, wxCursor.
The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
either monochrome or colour. Platform-specific methods for creating a
@@ -19,11 +19,11 @@
required.
A bitmap created dynamically or loaded from a file can be selected
into a memory device context (instance of #wxMemoryDC). This
into a memory device context (instance of wxMemoryDC). This
enables the bitmap to be copied to a window or memory device context
using wxDC::Blit, or to be used as a drawing surface.
See #wxMemoryDC for an example of drawing onto a bitmap.
See wxMemoryDC for an example of drawing onto a bitmap.
All wxWidgets platforms support XPMs for small bitmaps and icons.
You may include the XPM inline as below, since it's C code, or you
@@ -90,7 +90,7 @@
The following lists the formats handled on different platforms. Note
that missing or partially-implemented formats are automatically supplemented
by the #wxImage to load the data, and then converting
by the wxImage to load the data, and then converting
it to wxBitmap form. Note that using wxImage is the preferred way to
load images in wxWidgets, with the exception of resources (XPM-files or
native Windows resources).
@@ -100,27 +100,29 @@
whereas wxBitmap can store pixel data very differently, depending on colour
depths and platform.
@b wxBitmap
@subsection overview_bitmap_supportedformats_bmp wxBitmap
Under Windows, wxBitmap may load the following formats:
@li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
@li Windows bitmap file (wxBITMAP_TYPE_BMP)
@li XPM data and file (wxBITMAP_TYPE_XPM)
@li All formats that are supported by the #wxImage class.
@li All formats that are supported by the wxImage class.
Under wxGTK, wxBitmap may load the following formats:
@li XPM data and file (wxBITMAP_TYPE_XPM)
@li All formats that are supported by the #wxImage class.
@li All formats that are supported by the wxImage class.
Under wxMotif and wxX11, wxBitmap may load the following formats:
@li XBM data and file (wxBITMAP_TYPE_XBM)
@li XPM data and file (wxBITMAP_TYPE_XPM)
@li All formats that are supported by the #wxImage class.
@li All formats that are supported by the wxImage class.
@b wxIcon
@subsection overview_bitmap_supportedformats_icon wxIcon
Under Windows, wxIcon may load the following formats:
@li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
@@ -130,16 +132,17 @@
Under wxGTK, wxIcon may load the following formats:
@li XPM data and file (wxBITMAP_TYPE_XPM)
@li All formats that are supported by the #wxImage class.
@li All formats that are supported by the wxImage class.
Under wxMotif and wxX11, wxIcon may load the following formats:
@li XBM data and file (wxBITMAP_TYPE_XBM)
@li XPM data and file (wxBITMAP_TYPE_XPM)
@li All formats that are supported by the #wxImage class.
@li All formats that are supported by the wxImage class.
@b wxCursor
@subsection overview_bitmap_supportedformats_cursor wxCursor
Under Windows, wxCursor may load the following formats:
@li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
@@ -172,8 +175,9 @@
To add a handler object to wxBitmap, your application needs to include the header
which implements it, and then call the static function wxBitmap::AddHandler.
@b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need
to be implemented since wxImage can be used for loading most formats, as noted earlier.
@note bitmap handlers are not implemented on all platforms, and new ones rarely need
to be implemented since wxImage can be used for loading most formats, as noted
earlier.
*/