Cured a bug in wxSplashScreen whereby frame wasn't sized correctly,
because SetClientSize doesn't seem to work right unless you pass a reasonable size to the frame constructor. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11561 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -39,8 +39,13 @@ BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
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EVT_CLOSE(wxSplashScreen::OnCloseWindow)
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END_EVENT_TABLE()
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/* Note that unless we pass a non-default size to the frame, SetClientSize
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* won't work properly under Windows, and the splash screen frame is sized
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* slightly too small.
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*/
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wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
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wxFrame(parent, id, wxEmptyString, pos, size, style)
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wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
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{
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m_window = NULL;
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m_splashStyle = splashStyle;
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@@ -48,15 +53,7 @@ wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int mil
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m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
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// For some reason, we need to make the client size a couple of pixels
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// bigger for all of the bitmap to show.
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// Or do we?
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#ifdef __WXMSW__
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int fudge = 0;
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#else
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int fudge = 0;
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#endif
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SetClientSize(bitmap.GetWidth()+fudge, bitmap.GetHeight()+fudge);
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SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
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if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
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CentreOnParent();
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