Unicode compilation fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13984 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -469,7 +469,7 @@ static int UnknownEncodingHnd(void * WXUNUSED(encodingHandlerData),
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// We must build conversion table for expat. The easiest way to do so
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// is to let wxCSConv convert as string containing all characters to
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// wide character representation:
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wxCSConv conv(name);
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wxCSConv conv(wxString(name, wxConvLibc));
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char mbBuf[255];
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wchar_t wcBuf[255];
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size_t i;
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@@ -559,7 +559,7 @@ inline static void OutputString(wxOutputStream& stream, const wxString& str,
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{
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if (str.IsEmpty()) return;
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#if wxUSE_UNICODE
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const wxW2MBbuf *buf = str.mb_str(convFile ? *convFile : wxConvUTF8);
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const wxWX2MBbuf buf(str.mb_str(convFile ? *convFile : wxConvUTF8));
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stream.Write((const char*)buf, strlen((const char*)buf));
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#else
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if ( convFile == NULL )
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