use more wxOVERRIDE (#329)
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@@ -839,44 +839,44 @@ public:
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name);
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const wxString& name) wxOVERRIDE;
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virtual bool Play();
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virtual bool Pause();
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virtual bool Stop();
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virtual bool Play() wxOVERRIDE;
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virtual bool Pause() wxOVERRIDE;
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virtual bool Stop() wxOVERRIDE;
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virtual bool Load(const wxString& fileName);
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virtual bool Load(const wxURI& location);
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virtual bool Load(const wxURI& location, const wxURI& proxy);
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virtual bool Load(const wxString& fileName) wxOVERRIDE;
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virtual bool Load(const wxURI& location) wxOVERRIDE;
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virtual bool Load(const wxURI& location, const wxURI& proxy) wxOVERRIDE;
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bool DoLoad(const wxString& location);
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void FinishLoad();
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virtual wxMediaState GetState();
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virtual wxMediaState GetState() wxOVERRIDE;
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virtual bool SetPosition(wxLongLong where);
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virtual wxLongLong GetPosition();
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virtual wxLongLong GetDuration();
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virtual bool SetPosition(wxLongLong where) wxOVERRIDE;
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virtual wxLongLong GetPosition() wxOVERRIDE;
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virtual wxLongLong GetDuration() wxOVERRIDE;
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virtual void Move(int x, int y, int w, int h);
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wxSize GetVideoSize() const;
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virtual void Move(int x, int y, int w, int h) wxOVERRIDE;
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wxSize GetVideoSize() const wxOVERRIDE;
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virtual double GetPlaybackRate();
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virtual bool SetPlaybackRate(double);
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virtual double GetPlaybackRate() wxOVERRIDE;
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virtual bool SetPlaybackRate(double) wxOVERRIDE;
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virtual double GetVolume();
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virtual bool SetVolume(double);
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virtual double GetVolume() wxOVERRIDE;
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virtual bool SetVolume(double) wxOVERRIDE;
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virtual bool ShowPlayerControls(wxMediaCtrlPlayerControls flags);
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virtual bool ShowPlayerControls(wxMediaCtrlPlayerControls flags) wxOVERRIDE;
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void DoGetDownloadProgress(wxLongLong*, wxLongLong*);
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virtual wxLongLong GetDownloadProgress()
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virtual wxLongLong GetDownloadProgress() wxOVERRIDE
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{
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wxLongLong progress, total;
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DoGetDownloadProgress(&progress, &total);
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return progress;
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}
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virtual wxLongLong GetDownloadTotal()
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virtual wxLongLong GetDownloadTotal() wxOVERRIDE
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{
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wxLongLong progress, total;
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DoGetDownloadProgress(&progress, &total);
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