use more wxOVERRIDE (#329)
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@@ -57,12 +57,12 @@ public:
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// do it (call this in response to a mouse button press, for example)
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// params: if bAllowMove is false, data can be only copied
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virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly);
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virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) wxOVERRIDE;
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// overridable: you may give some custom UI feedback during d&d operation
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// in this function (it's called on each mouse move, so it shouldn't be
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// too slow). Just return false if you want default feedback.
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virtual bool GiveFeedback(wxDragResult effect);
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virtual bool GiveFeedback(wxDragResult effect) wxOVERRIDE;
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protected:
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void Init();
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