use more wxOVERRIDE (#329)
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@@ -26,18 +26,18 @@ public:
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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{ LoadFile(name, type); }
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virtual bool IsOk() const
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virtual bool IsOk() const wxOVERRIDE
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{ return m_refData != NULL; }
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virtual unsigned int GetFrameCount() const;
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virtual int GetDelay(unsigned int i) const;
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virtual wxImage GetFrame(unsigned int i) const;
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virtual wxSize GetSize() const;
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virtual unsigned int GetFrameCount() const wxOVERRIDE;
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virtual int GetDelay(unsigned int i) const wxOVERRIDE;
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virtual wxImage GetFrame(unsigned int i) const wxOVERRIDE;
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virtual wxSize GetSize() const wxOVERRIDE;
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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// extended interface used by the generic implementation of wxAnimationCtrl
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wxPoint GetFramePosition(unsigned int frame) const;
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