Replace object array macros with template class too

Put the code implementing object arrays, i.e. arrays owning pointers to
the objects, into wxBaseObjectArray<> instead of _WX_DECLARE_OBJARRAY
macro.

Also simplify WX_DEFINE_OBJARRAY() by leaving only the definitions of
functions creating and destroying the objects in it (they have to be
there and not in the template itself to allow using template with
incomplete classes).
This commit is contained in:
Vadim Zeitlin
2018-06-01 18:08:55 +02:00
parent aaa9c80d66
commit 97684a9267
2 changed files with 192 additions and 155 deletions

View File

@@ -9,7 +9,7 @@
///////////////////////////////////////////////////////////////////////////////
/*****************************************************************************
* Purpose: implements methods of "template" class declared in *
* Purpose: implements helper functions used by the template class used by *
* DECLARE_OBJARRAY macro and which couldn't be implemented inline *
* (because they need the full definition of type T in scope) *
* *
@@ -19,101 +19,15 @@
* 4) WX_DEFINE_OBJARRAY *
*****************************************************************************/
// needed to resolve the conflict between global T and macro parameter T
#define _WX_ERROR_REMOVE2(x) wxT("bad index in ") wxT(#x) wxT("::RemoveAt()")
// macro implements remaining (not inline) methods of template list
// (it's private to this file)
#undef _DEFINE_OBJARRAY
#define _DEFINE_OBJARRAY(T, name) \
name::~name() \
#undef WX_DEFINE_OBJARRAY
#define WX_DEFINE_OBJARRAY(name) \
name::value_type* \
wxObjectArrayTraitsFor##name::Clone(const name::value_type& item) \
{ \
Empty(); \
return new name::value_type(item); \
} \
\
void name::DoCopy(const name& src) \
void wxObjectArrayTraitsFor##name::Free(name::value_type* p) \
{ \
for ( size_t ui = 0; ui < src.size(); ui++ ) \
Add(src[ui]); \
} \
\
name& name::operator=(const name& src) \
{ \
Empty(); \
DoCopy(src); \
\
return *this; \
} \
\
name::name(const name& src) : wxArrayPtrVoid() \
{ \
DoCopy(src); \
} \
\
void name::DoEmpty() \
{ \
for ( size_t ui = 0; ui < size(); ui++ ) \
delete (T*)base_array::operator[](ui); \
} \
\
void name::RemoveAt(size_t uiIndex, size_t nRemove) \
{ \
wxCHECK_RET( uiIndex < size(), _WX_ERROR_REMOVE2(name) ); \
\
for (size_t i = 0; i < nRemove; i++ ) \
delete (T*)base_array::operator[](uiIndex + i); \
\
base_array::erase(begin() + uiIndex, begin() + uiIndex + nRemove); \
} \
\
void name::Add(const T& item, size_t nInsert) \
{ \
if (nInsert == 0) \
return; \
T* pItem = new T(item); \
size_t nOldSize = size(); \
if ( pItem != NULL ) \
base_array::insert(end(), nInsert, pItem); \
for (size_t i = 1; i < nInsert; i++) \
base_array::operator[](nOldSize + i) = new T(item); \
} \
\
void name::Insert(const T& item, size_t uiIndex, size_t nInsert) \
{ \
if (nInsert == 0) \
return; \
T* pItem = new T(item); \
if ( pItem != NULL ) \
base_array::insert(begin() + uiIndex, nInsert, pItem); \
for (size_t i = 1; i < nInsert; i++) \
base_array::operator[](uiIndex + i) = new T(item); \
} \
\
int name::Index(const T& item, bool bFromEnd) const \
{ \
if ( bFromEnd ) { \
if ( size() > 0 ) { \
size_t ui = size() - 1; \
do { \
if ( (T*)base_array::operator[](ui) == &item ) \
return static_cast<int>(ui); \
ui--; \
} \
while ( ui != 0 ); \
} \
} \
else { \
for( size_t ui = 0; ui < size(); ui++ ) { \
if( (T*)base_array::operator[](ui) == &item ) \
return static_cast<int>(ui); \
} \
} \
\
return wxNOT_FOUND; \
delete p; \
}
// redefine the macro so that now it will generate the class implementation
// old value would provoke a compile-time error if this file is not included
#undef WX_DEFINE_OBJARRAY
#define WX_DEFINE_OBJARRAY(name) _DEFINE_OBJARRAY(_wxObjArray##name, name)