wxMenu::callback stuff taken inside WXWIN_COMPATIBILITY_2 (everybody should

be happy now)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4568 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-11-15 14:04:06 +00:00
parent c09f28798b
commit 9739d9ee80
6 changed files with 29 additions and 0 deletions

View File

@@ -35,6 +35,21 @@ class WXDLLEXPORT wxMenuItem;
WX_DECLARE_LIST(wxMenu, wxMenuList);
WX_DECLARE_LIST(wxMenuItem, wxMenuItemList);
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
// having callbacks in menus is a wxWin 1.6x feature which should be replaced
// with event tables in wxWin 2.xx code - however provide it because many
// people like it a lot by default
#ifndef wxUSE_MENU_CALLBACK
#if WXWIN_COMPATIBILITY_2
#define wxUSE_MENU_CALLBACK 1
#else
#define wxUSE_MENU_CALLBACK 0
#endif // WXWIN_COMPATIBILITY_2
#endif // !defined(wxUSE_MENU_CALLBACK)
// ----------------------------------------------------------------------------
// wxMenu
// ----------------------------------------------------------------------------
@@ -177,10 +192,13 @@ public:
wxList& GetItems() const { return (wxList &)m_items; }
#endif // WXWIN_COMPATIBILITY
#if wxUSE_MENU_CALLBACK
// wxWin 1.6x compatible menu event handling
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
wxFunction m_callback;
#endif // wxUSE_MENU_CALLBACK
// unlike FindItem(), this function doesn't recurse but only looks through
// our direct children and also may return the index of the found child if