More doxygen topic overview cleanup.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52211 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -38,7 +38,7 @@ The following is a basic categorization of them:
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@li @subpage overview_refcount
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@li @subpage overview_app
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@li @subpage overview_unicode
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@li @subpage overview_mbconvclasses
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@li @subpage overview_mbconv
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@li @subpage overview_i18n
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@li @subpage overview_nonenglish
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@li @subpage overview_debugging
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@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: log
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// Name: log.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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@@ -8,79 +8,70 @@
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/*!
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@page log_overview wxLog classes overview
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@page overview_log wxLog Classes Overview
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Classes: #wxLog,
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Classes:
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@li wxLog
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@li wxLogStderr
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@li wxLogStream
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@li wxLogTextCtrl
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@li wxLogWindow
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@li wxLogGui
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@li wxLogNull
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@li wxLogBuffer
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@li wxLogChain
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@li wxLogInterposer
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@li wxLogInterposerTemp
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@li wxStreamToTextRedirector
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#wxLogStderr,
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#wxLogStream,
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#wxLogTextCtrl,
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#wxLogWindow,
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#wxLogGui,
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#wxLogNull,
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#wxLogBuffer,
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#wxLogChain,
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#wxLogInterposer,
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#wxLogInterposerTemp,
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#wxStreamToTextRedirector
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This is a general overview of logging classes provided by wxWidgets. The word
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logging here has a broad sense, including all of the program output, not only
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non-interactive messages. The logging facilities included in wxWidgets provide
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the base @e wxLog class which defines the standard interface for a @e log
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target as well as several standard implementations of it and a family of
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functions to use with them.
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First of all, no knowledge of @e wxLog classes is needed to use them. For
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this, you should only know about @e wxLogXXX() functions. All of them have
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the same syntax as @e printf() or @e vprintf() , i.e. they take the
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format string as the first argument and respectively a variable number of
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arguments or a variable argument list pointer. Here are all of them:
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the base wxLog class which defines the standard interface for a @e log target
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as well as several standard implementations of it and a family of functions to
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use with them.
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First of all, no knowledge of wxLog classes is needed to use them. For this,
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you should only know about @e wxLogXXX() functions. All of them have the same
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syntax as @e printf() or @e vprintf() , i.e. they take the format string as the
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first argument and respectively a variable number of arguments or a variable
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argument list pointer. Here are all of them:
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@b wxLogFatalError which is like @e wxLogError, but also
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terminates the program with the exit code 3 (using @e abort() standard
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function). Unlike for all the other logging functions, this function can't be
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overridden by a log target.
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@b wxLogError is the function to use for error messages, i.e. the
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messages that must be shown to the user. The default processing is to pop up a
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@li wxLogFatalError which is like wxLogError, but also terminates the program
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with the exit code 3 (using @e abort() standard function). Unlike for all
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the other logging functions, this function can't be overridden by a log
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target.
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@li wxLogError is the function to use for error messages, i.e. the messages
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that must be shown to the user. The default processing is to pop up a
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message box to inform the user about it.
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@b wxLogWarning for warnings - they are also normally shown to the
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user, but don't interrupt the program work.
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@b wxLogMessage is for all normal, informational messages. They also
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appear in a message box by default (but it can be changed, see below).
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@b wxLogVerbose is for verbose output. Normally, it is suppressed, but
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might be activated if the user wishes to know more details about the program
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progress (another, but possibly confusing name for the same function is @b wxLogInfo).
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@b wxLogStatus is for status messages - they will go into the status
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bar of the active or specified (as the first argument) #wxFrame if it has one.
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@b wxLogSysError is mostly used by wxWidgets itself, but might be
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handy for logging errors after system call (API function) failure. It logs the
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specified message text as well as the last system error
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code (@e errno or @e ::GetLastError() depending on the platform) and
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the corresponding error message. The second form of this function takes the
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error code explicitly as the first argument.
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@b wxLogDebug is @b the right function for debug output. It only
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does anything at all in the debug mode (when the preprocessor symbol
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__WXDEBUG__ is defined) and expands to nothing in release mode (otherwise).
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@b Tip: under Windows, you must either run the program under debugger or
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use a 3rd party program such as #DbgView
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to actually see the debug output.
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@b wxLogTrace as @b wxLogDebug only does something in debug
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build. The reason for making it a separate function from it is that usually
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there are a lot of trace messages, so it might make sense to separate them
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from other debug messages which would be flooded in them. Moreover, the second
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version of this function takes a trace mask as the first argument which allows
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to further restrict the amount of messages generated.
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@li wxLogWarning for warnings. They are also normally shown to the user, but
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don't interrupt the program work.
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@li wxLogMessage is for all normal, informational messages. They also appear in
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a message box by default (but it can be changed, see below).
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@li wxLogVerbose is for verbose output. Normally, it is suppressed, but might
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be activated if the user wishes to know more details about the program
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progress (another, but possibly confusing name for the same function is
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wxLogInfo).
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@li wxLogStatus is for status messages. They will go into the status bar of the
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active or specified (as the first argument) wxFrame if it has one.
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@li wxLogSysError is mostly used by wxWidgets itself, but might be handy for
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logging errors after system call (API function) failure. It logs the
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specified message text as well as the last system error code (@e errno or
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::GetLastError() depending on the platform) and the corresponding error
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message. The second form of this function takes the error code explicitly
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as the first argument.
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@li wxLogDebug is @b the right function for debug output. It only does anything
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at all in the debug mode (when the preprocessor symbol __WXDEBUG__ is
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defined) and expands to nothing in release mode (otherwise). @b Tip: under
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Windows, you must either run the program under debugger or use a 3rd party
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program such as DebugView to actually see the debug output.
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- DebugView: http://www.microsoft.com/technet/sysinternals/Miscellaneous/DebugView.mspx
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@li wxLogTrace as wxLogDebug only does something in debug build. The reason for
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making it a separate function from it is that usually there are a lot of
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trace messages, so it might make sense to separate them from other debug
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messages which would be flooded in them. Moreover, the second version of
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this function takes a trace mask as the first argument which allows to
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further restrict the amount of messages generated.
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The usage of these functions should be fairly straightforward, however it may
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be asked why not use the other logging facilities, such as C standard stdio
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@@ -88,83 +79,77 @@
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generic mechanisms, but are not really adapted for wxWidgets, while the log
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classes are. Some of advantages in using wxWidgets log functions are:
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@b Portability It is a common practice to use @e printf()
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statements or cout/cerr C++ streams for writing out some (debug or otherwise)
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information.
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Although it works just fine under Unix, these messages go strictly nowhere
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under Windows where the stdout of GUI programs is not assigned to anything.
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Thus, you might view @e wxLogMessage() as a simple substitute for @e printf().
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@li @b Portability: It is a common practice to use @e printf() statements or
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cout/cerr C++ streams for writing out some (debug or otherwise)
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information. Although it works just fine under Unix, these messages go
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strictly nowhere under Windows where the stdout of GUI programs is not
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assigned to anything. Thus, you might view wxLogMessage() as a simple
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substitute for @e printf().
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You can also redirect the @e wxLogXXX calls to @e cout by just writing:
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@code
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wxLog *logger=new wxLogStream();
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wxLog* logger = new wxLogStream(&cout);
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wxLog::SetActiveTarget(logger);
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@endcode
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Finally, there is also a possibility to redirect the output sent to @e cout
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to a #wxTextCtrl by using the
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#wxStreamToTextRedirector class.
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@b Flexibility The output of wxLog functions can be redirected or
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suppressed entirely based on their importance, which is either impossible or
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difficult to do with traditional methods. For example, only error messages, or
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only error messages and warnings might be logged, filtering out all
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informational messages.
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@b Completeness Usually, an error message should be presented to the user
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when some operation fails. Let's take a quite simple but common case of a file
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error: suppose that you're writing your data file on disk and there is not
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enough space. The actual error might have been detected inside wxWidgets code
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(say, in @e wxFile::Write), so the calling function doesn't really know the
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exact reason of the failure, it only knows that the data file couldn't be
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written to the disk. However, as wxWidgets uses @e wxLogError() in this
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situation, the exact error code (and the corresponding error message) will be
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given to the user together with "high level" message about data file writing
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error.
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to a wxTextCtrl by using the wxStreamToTextRedirector class.
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@li @b Flexibility: The output of wxLog functions can be redirected or
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suppressed entirely based on their importance, which is either impossible
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or difficult to do with traditional methods. For example, only error
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messages, or only error messages and warnings might be logged, filtering
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out all informational messages.
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@li @b Completeness: Usually, an error message should be presented to the user
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when some operation fails. Let's take a quite simple but common case of a
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file error: suppose that you're writing your data file on disk and there is
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not enough space. The actual error might have been detected inside
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wxWidgets code (say, in wxFile::Write), so the calling function doesn't
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really know the exact reason of the failure, it only knows that the data
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file couldn't be written to the disk. However, as wxWidgets uses
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wxLogError() in this situation, the exact error code (and the corresponding
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error message) will be given to the user together with "high level" message
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about data file writing error.
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After having enumerated all the functions which are normally used to log the
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messages, and why would you want to use them we now describe how all this
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works.
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wxWidgets has the notion of a @e log target: it is just a class deriving
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from #wxLog. As such, it implements the virtual functions of
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the base class which are called when a message is logged. Only one log target
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is @e active at any moment, this is the one used by @e wxLogXXX()
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functions. The normal usage of a log object (i.e. object of a class derived
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from wxLog) is to install it as the active target with a call to @e SetActiveTarget() and it will be used automatically by all subsequent calls
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to @e wxLogXXX() functions.
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wxWidgets has the notion of a <em>log target</em>: it is just a class deriving
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from wxLog. As such, it implements the virtual functions of the base class
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which are called when a message is logged. Only one log target is @e active at
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any moment, this is the one used by @e wxLogXXX() functions. The normal usage
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of a log object (i.e. object of a class derived from wxLog) is to install it as
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the active target with a call to @e SetActiveTarget() and it will be used
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automatically by all subsequent calls to @e wxLogXXX() functions.
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To create a new log target class you only need to derive it from wxLog and
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implement one (or both) of @e DoLog() and @e DoLogString() in it. The
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second one is enough if you're happy with the standard wxLog message
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formatting (prepending "Error:" or "Warning:", timestamping c) but just want
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to send the messages somewhere else. The first one may be overridden to do
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whatever you want but you have to distinguish between the different message
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types yourself.
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implement one (or both) of @e DoLog() and @e DoLogString() in it. The second
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one is enough if you're happy with the standard wxLog message formatting
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(prepending "Error:" or "Warning:", timestamping @&c) but just want to send
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the messages somewhere else. The first one may be overridden to do whatever
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you want but you have to distinguish between the different message types
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yourself.
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There are some predefined classes deriving from wxLog and which might be
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helpful to see how you can create a new log target class and, of course, may
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also be used without any change. There are:
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@b wxLogStderr This class logs messages to a @e FILE *, using
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stderr by default as its name suggests.
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@b wxLogStream This class has the same functionality as wxLogStderr,
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but uses @e ostream and cerr instead of @e FILE * and stderr.
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@b wxLogGui This is the standard log target for wxWidgets
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applications (it is used by default if you don't do anything) and provides the
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most reasonable handling of all types of messages for given platform.
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@b wxLogWindow This log target provides a "log console" which
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collects all messages generated by the application and also passes them to the
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previous active log target. The log window frame has a menu allowing user to
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clear the log, close it completely or save all messages to file.
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@b wxLogBuffer This target collects all the logged messages in an
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internal buffer allowing to show them later to the user all at once.
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@b wxLogNull The last log class is quite particular: it doesn't do
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anything. The objects of this class may be instantiated to (temporarily)
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suppress output of @e wxLogXXX() functions. As an example, trying to open a
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@li wxLogStderr: This class logs messages to a <tt>FILE *</tt>, using stderr by
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default as its name suggests.
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@li wxLogStream: This class has the same functionality as wxLogStderr, but uses
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@e ostream and cerr instead of <tt>FILE *</tt> and stderr.
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@li wxLogGui: This is the standard log target for wxWidgets applications (it is
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used by default if you don't do anything) and provides the most reasonable
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handling of all types of messages for given platform.
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@li wxLogWindow: This log target provides a "log console" which collects all
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messages generated by the application and also passes them to the previous
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active log target. The log window frame has a menu allowing user to clear
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the log, close it completely or save all messages to file.
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@li wxLogBuffer: This target collects all the logged messages in an internal
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buffer allowing to show them later to the user all at once.
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@li wxLogNull: The last log class is quite particular: it doesn't do anything.
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The objects of this class may be instantiated to (temporarily) suppress
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output of @e wxLogXXX() functions. As an example, trying to open a
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non-existing file will usually provoke an error message, but if for some
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reasons it is unwanted, just use this construction:
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@code
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wxFile file;
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@@ -172,19 +157,18 @@
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{
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wxLogNull logNo;
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if ( !file.Open("bar") )
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... process error ourselves ...
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{
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// ... process error ourselves ...
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}
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} // ~wxLogNull called, old log sink restored
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wxLogMessage("..."); // ok
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@endcode
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The log targets can also be combined: for example you may wish to redirect the
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messages somewhere else (for example, to a log file) but also process them as
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normally. For this the #wxLogChain, #wxLogInterposer and
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#wxLogInterposerTemp can be used.
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normally. For this the wxLogChain, wxLogInterposer, and wxLogInterposerTemp can
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be used.
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*/
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@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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||||
// Name: mbconvclasses
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||||
// Name: mbconvclasses.h
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// Purpose: topic overview
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||||
// Author: wxWidgets team
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// RCS-ID: $Id$
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@@ -8,56 +8,62 @@
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/*!
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@page mbconvclasses_overview wxMBConv classes overview
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@page overview_mbconv wxMBConv Classes Overview
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Classes: #wxMBConv, wxMBConvLibc,
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#wxMBConvUTF7, #wxMBConvUTF8,
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#wxCSConv,
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#wxMBConvUTF16, #wxMBConvUTF32
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The wxMBConv classes in wxWidgets enable an Unicode-aware application to
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easily convert between Unicode and the variety of 8-bit encoding systems still
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in use.
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@ref needforconversion_overview
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@ref conversionandwxstring_overview
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@ref mbconvclasses_overview
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@ref mbconvobjects_overview
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#wxCSConv
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@ref convertingstrings_overview
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@ref convertingbuffers_overview
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Classes: wxMBConv, wxMBConvLibc, wxMBConvUTF7, wxMBConvUTF8, wxCSConv,
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wxMBConvUTF16, wxMBConvUTF32
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The wxMBConv classes in wxWidgets enable an Unicode-aware application to easily
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convert between Unicode and the variety of 8-bit encoding systems still in use.
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||||
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||||
@li @ref overview_mbconv_need
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||||
@li @ref overview_mbconv_string
|
||||
@li @ref overview_mbconv_classes
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@li @ref overview_mbconv_objects
|
||||
@li @ref overview_mbconv_csconv
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@li @ref overview_mbconv_converting
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@li @ref overview_mbconv_buffers
|
||||
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||||
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@section needforconversion Background: The need for conversion
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<hr>
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@section overview_mbconv_need Background: The Need for Conversion
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||||
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||||
As programs are becoming more and more globalized, and users exchange documents
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across country boundaries as never before, applications increasingly need to
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||||
take into account all the different character sets in use around the world. It
|
||||
is no longer enough to just depend on the default byte-sized character set that
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||||
computers have traditionally used.
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||||
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||||
A few years ago, a solution was proposed: the Unicode standard. Able to contain
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the complete set of characters in use in one unified global coding system,
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||||
it would resolve the character set problems once and for all.
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||||
the complete set of characters in use in one unified global coding system, it
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||||
would resolve the character set problems once and for all.
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||||
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||||
But it hasn't happened yet, and the migration towards Unicode has created new
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||||
challenges, resulting in "compatibility encodings" such as UTF-8. A large
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||||
number of systems out there still depends on the old 8-bit encodings, hampered
|
||||
by the huge amounts of legacy code still widely deployed. Even sending
|
||||
Unicode data from one Unicode-aware system to another may need encoding to an
|
||||
8-bit multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to
|
||||
pass unhindered through any traditional transport channels.
|
||||
by the huge amounts of legacy code still widely deployed. Even sending Unicode
|
||||
data from one Unicode-aware system to another may need encoding to an 8-bit
|
||||
multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to pass
|
||||
unhindered through any traditional transport channels.
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||||
|
||||
@section conversionandwxstring Background: The wxString class
|
||||
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||||
@section overview_mbconv_string Background: The wxString Class
|
||||
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||||
If you have compiled wxWidgets in Unicode mode, the wxChar type will become
|
||||
identical to wchar_t rather than char, and a wxString stores wxChars. Hence,
|
||||
all wxString manipulation in your application will then operate on Unicode
|
||||
strings, and almost as easily as working with ordinary char strings (you
|
||||
just need to remember to use the wxT() macro to encapsulate any string
|
||||
literals).
|
||||
strings, and almost as easily as working with ordinary char strings (you just
|
||||
need to remember to use the wxT() macro to encapsulate any string literals).
|
||||
|
||||
But often, your environment doesn't want Unicode strings. You could be sending
|
||||
data over a network, or processing a text file for some other application. You
|
||||
need a way to quickly convert your easily-handled Unicode data to and from a
|
||||
traditional 8-bit encoding. And this is what the wxMBConv classes do.
|
||||
|
||||
@section wxmbconvclasses wxMBConv classes
|
||||
|
||||
@section overview_mbconv_classes wxMBConv Classes
|
||||
|
||||
The base class for all these conversions is the wxMBConv class (which itself
|
||||
implements standard libc locale conversion). Derived classes include
|
||||
@@ -66,32 +72,38 @@
|
||||
for your own custom encoding and use it, should you need it. All you need to do
|
||||
is override the MB2WC and WC2MB methods.
|
||||
|
||||
@section wxmbconvobjects wxMBConv objects
|
||||
|
||||
@section overview_mbconv_objects wxMBConv Objects
|
||||
|
||||
Several of the wxWidgets-provided wxMBConv classes have predefined instances
|
||||
(wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use
|
||||
these predefined objects directly, or you can instantiate your own objects.
|
||||
|
||||
A variable, wxConvCurrent, points to the conversion object that the user
|
||||
interface is supposed to use, in the case that the user interface is not
|
||||
Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or
|
||||
wxConvLocal, depending on which works best on the current platform.
|
||||
|
||||
@section wxcsconvclass wxCSConv
|
||||
|
||||
@section overview_mbconv_csconv wxCSConv
|
||||
|
||||
The wxCSConv class is special because when it is instantiated, you can tell it
|
||||
which character set it should use, which makes it meaningful to keep many
|
||||
instances of them around, each with a different character set (or you can
|
||||
create a wxCSConv instance on the fly).
|
||||
The predefined wxCSConv instance, wxConvLocal, is preset to use the
|
||||
default user character set, but you should rarely need to use it directly,
|
||||
it is better to go through wxConvCurrent.
|
||||
|
||||
@section convertingstrings Converting strings
|
||||
The predefined wxCSConv instance, wxConvLocal, is preset to use the default
|
||||
user character set, but you should rarely need to use it directly, it is better
|
||||
to go through wxConvCurrent.
|
||||
|
||||
|
||||
@section overview_mbconv_converting Converting Strings
|
||||
|
||||
Once you have chosen which object you want to use to convert your text, here is
|
||||
how you would use them with wxString. These examples all assume that you are
|
||||
using a Unicode build of wxWidgets, although they will still compile in a
|
||||
non-Unicode build (they just won't convert anything).
|
||||
|
||||
Once you have chosen which object you want to use to convert your text,
|
||||
here is how you would use them with wxString. These examples all assume
|
||||
that you are using a Unicode build of wxWidgets, although they will still
|
||||
compile in a non-Unicode build (they just won't convert anything).
|
||||
Example 1: Constructing a wxString from input in current encoding.
|
||||
|
||||
@code
|
||||
@@ -116,25 +128,26 @@
|
||||
puts(str.mb_str(wxConvUTF8));
|
||||
@endcode
|
||||
|
||||
Example 5: Printing a wxString to stdout in custom encoding.
|
||||
Using preconstructed wxCSConv instance.
|
||||
Example 5: Printing a wxString to stdout in custom encoding. Using
|
||||
preconstructed wxCSConv instance.
|
||||
|
||||
@code
|
||||
wxCSConv cust(user_encoding);
|
||||
printf("Data: %s\n", (const char*) str.mb_str(cust));
|
||||
@endcode
|
||||
|
||||
Note: Since mb_str() returns a temporary wxCharBuffer to hold the result
|
||||
of the conversion, you need to explicitly cast it to const char* if you use
|
||||
it in a vararg context (like with printf).
|
||||
@note Since mb_str() returns a temporary wxCharBuffer to hold the result of the
|
||||
conversion, you need to explicitly cast it to const char* if you use it in a
|
||||
vararg context (like with printf).
|
||||
|
||||
@section convertingbuffers Converting buffers
|
||||
|
||||
If you have specialized needs, or just don't want to use wxString, you
|
||||
can also use the conversion methods of the conversion objects directly.
|
||||
This can even be useful if you need to do conversion in a non-Unicode
|
||||
build of wxWidgets; converting a string from UTF-8 to the current
|
||||
encoding should be possible by doing this:
|
||||
@section overview_mbconv_buffers Converting Buffers
|
||||
|
||||
If you have specialized needs, or just don't want to use wxString, you can also
|
||||
use the conversion methods of the conversion objects directly. This can even be
|
||||
useful if you need to do conversion in a non-Unicode build of wxWidgets;
|
||||
converting a string from UTF-8 to the current encoding should be possible by
|
||||
doing this:
|
||||
|
||||
@code
|
||||
wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
|
||||
@@ -142,9 +155,10 @@
|
||||
|
||||
Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
|
||||
string. The wxString constructor then converts it back to an 8-bit character
|
||||
set using the passed conversion object, *wxConvCurrent. (In a Unicode build
|
||||
of wxWidgets, the constructor ignores the passed conversion object and
|
||||
retains the Unicode data.)
|
||||
set using the passed conversion object, *wxConvCurrent. (In a Unicode build of
|
||||
wxWidgets, the constructor ignores the passed conversion object and retains the
|
||||
Unicode data.)
|
||||
|
||||
This could also be done by first making a wxString of the original data:
|
||||
|
||||
@code
|
||||
@@ -155,24 +169,23 @@
|
||||
To print a wxChar buffer to a non-Unicode stdout:
|
||||
|
||||
@code
|
||||
printf("Data: %s\n", (const char*) wxConvCurrent-cWX2MB(unicode_data));
|
||||
printf("Data: %s\n", (const char*) wxConvCurrent->cWX2MB(unicode_data));
|
||||
@endcode
|
||||
|
||||
If you need to do more complex processing on the converted data, you
|
||||
may want to store the temporary buffer in a local variable:
|
||||
If you need to do more complex processing on the converted data, you may want
|
||||
to store the temporary buffer in a local variable:
|
||||
|
||||
@code
|
||||
const wxWX2MBbuf tmp_buf = wxConvCurrent-cWX2MB(unicode_data);
|
||||
const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(unicode_data);
|
||||
const char *tmp_str = (const char*) tmp_buf;
|
||||
printf("Data: %s\n", tmp_str);
|
||||
process_data(tmp_str);
|
||||
@endcode
|
||||
|
||||
If a conversion had taken place in cWX2MB (i.e. in a Unicode build),
|
||||
the buffer will be deallocated as soon as tmp_buf goes out of scope.
|
||||
(The macro wxWX2MBbuf reflects the correct return value of cWX2MB
|
||||
(either char* or wxCharBuffer), except for the const.)
|
||||
If a conversion had taken place in cWX2MB (i.e. in a Unicode build), the buffer
|
||||
will be deallocated as soon as tmp_buf goes out of scope. The macro wxWX2MBbuf
|
||||
reflects the correct return value of cWX2MB (either char* or wxCharBuffer),
|
||||
except for the const.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: nonenglish
|
||||
// Name: nonenglish.h
|
||||
// Purpose: topic overview
|
||||
// Author: wxWidgets team
|
||||
// RCS-ID: $Id$
|
||||
@@ -8,42 +8,46 @@
|
||||
|
||||
/*!
|
||||
|
||||
@page nonenglish_overview Writing non-English applications
|
||||
@page overview_nonenglish Writing Non-English Applications
|
||||
|
||||
This article describes how to write applications that communicate with the user
|
||||
in a language other than English. Unfortunately many languages use different
|
||||
charsets under Unix and Windows (and other platforms, to make the situation
|
||||
even more complicated). These charsets usually differ in so many characters
|
||||
that it is impossible to use the same texts under all platforms.
|
||||
|
||||
The wxWidgets library provides a mechanism that helps you avoid distributing
|
||||
many identical, only differently encoded, packages with your application (e.g.
|
||||
help files and menu items in iso8859-13 and windows-1257). Thanks to this
|
||||
mechanism you can, for example, distribute only iso8859-13 data and it will be
|
||||
handled transparently under all systems.
|
||||
|
||||
Please read the @ref overview_i18n which describes the locales concept.
|
||||
|
||||
In the following text, wherever @e iso8859-2 and @e windows-1250 are used, any
|
||||
encodings are meant and any encodings may be substituted there.
|
||||
|
||||
|
||||
@section overview_nonenglish_locales Locales
|
||||
|
||||
The best way to ensure correctly displayed texts in a GUI across platforms is
|
||||
to use locales. Write your in-code messages in English or without diacritics
|
||||
and put real messages into the message catalog (see @ref overview_i18n).
|
||||
|
||||
This article describes how to write applications that communicate with
|
||||
the user in a language other than English. Unfortunately many languages use
|
||||
different charsets under Unix and Windows (and other platforms, to make
|
||||
the situation even more complicated). These charsets usually differ in so
|
||||
many characters that it is impossible to use the same texts under all
|
||||
platforms.
|
||||
The wxWidgets library provides a mechanism that helps you avoid distributing many
|
||||
identical, only differently encoded, packages with your application
|
||||
(e.g. help files and menu items in iso8859-13 and windows-1257). Thanks
|
||||
to this mechanism you can, for example, distribute only iso8859-13 data
|
||||
and it will be handled transparently under all systems.
|
||||
Please read #Internationalization which
|
||||
describes the locales concept.
|
||||
In the following text, wherever @e iso8859-2 and @e windows-1250 are
|
||||
used, any encodings are meant and any encodings may be substituted there.
|
||||
@b Locales
|
||||
The best way to ensure correctly displayed texts in a GUI across platforms
|
||||
is to use locales. Write your in-code messages in English or without
|
||||
diacritics and put real messages into the message catalog (see
|
||||
#Internationalization).
|
||||
A standard .po file begins with a header like this:
|
||||
|
||||
@code
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Free Software Foundation, Inc.
|
||||
# FIRST AUTHOR EMAIL@ADDRESS, YEAR.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"POT-Creation-Date: 1999-02-19 16:03+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME EMAIL@ADDRESS\n"
|
||||
"Language-Team: LANGUAGE LL@li.org\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: ENCODING\n"
|
||||
@@ -55,76 +59,76 @@
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
@endcode
|
||||
|
||||
It specifies the charset used by the catalog. All strings in the catalog
|
||||
are encoded using this charset.
|
||||
You have to fill in proper charset information. Your .po file may look like this
|
||||
after doing so:
|
||||
It specifies the charset used by the catalog. All strings in the catalog are
|
||||
encoded using this charset.
|
||||
|
||||
You have to fill in proper charset information. Your .po file may look like
|
||||
this after doing so:
|
||||
|
||||
@code
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Free Software Foundation, Inc.
|
||||
# FIRST AUTHOR EMAIL@ADDRESS, YEAR.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"POT-Creation-Date: 1999-02-19 16:03+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME EMAIL@ADDRESS\n"
|
||||
"Language-Team: LANGUAGE LL@li.org\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=iso8859-2\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
@endcode
|
||||
|
||||
(Make sure that the header is @b not marked as @e fuzzy.)
|
||||
|
||||
wxWidgets is able to use this catalog under any supported platform
|
||||
(although iso8859-2 is a Unix encoding and is normally not understood by
|
||||
Windows).
|
||||
How is this done? When you tell the wxLocale class to load a message catalog that
|
||||
contains a correct header, it checks the charset. The catalog is then converted
|
||||
to the charset used (see
|
||||
wxLocale::GetSystemEncoding and
|
||||
wxLocale::GetSystemEncodingName) by
|
||||
the user's operating system. This is the default behaviour of the
|
||||
#wxLocale class; you can disable it by @b not passing
|
||||
|
||||
How is this done? When you tell the wxLocale class to load a message catalog
|
||||
that contains a correct header, it checks the charset. The catalog is then
|
||||
converted to the charset used (see wxLocale::GetSystemEncoding and
|
||||
wxLocale::GetSystemEncodingName) by the user's operating system. This is the
|
||||
default behaviour of the wxLocale class; you can disable it by @b not passing
|
||||
@c wxLOCALE_CONV_ENCODING to wxLocale::Init.
|
||||
@b Non-English strings or 8-bit characters in the source code
|
||||
|
||||
|
||||
@section overview_nonenglish_strings Non-English Strings or 8-bit Characters in Source
|
||||
|
||||
By convention, you should only use characters without diacritics (i.e. 7-bit
|
||||
ASCII strings) for msgids in the source code and write them in English.
|
||||
|
||||
If you port software to wxWindows, you may be confronted with legacy source
|
||||
code containing non-English string literals. Instead of translating the strings
|
||||
in the source code to English and putting the original strings into message
|
||||
catalog, you may configure wxWidgets to use non-English msgids and translate to
|
||||
English using message catalogs:
|
||||
|
||||
|
||||
If you use the program @c xgettext to extract the strings from
|
||||
the source code, specify the option @c --from-code=source code charset.
|
||||
Specify the source code language and charset as arguments to
|
||||
@li If you use the program @c xgettext to extract the strings from the source
|
||||
code, specify the option <tt>--from-code=@<source code charset@></tt>.
|
||||
@li Specify the source code language and charset as arguments to
|
||||
wxLocale::AddCatalog. For example:
|
||||
|
||||
@code
|
||||
locale.AddCatalog(_T("myapp"),
|
||||
wxLANGUAGE_GERMAN, _T("iso-8859-1"));
|
||||
locale.AddCatalog(_T("myapp"), wxLANGUAGE_GERMAN, _T("iso-8859-1"));
|
||||
@endcode
|
||||
|
||||
|
||||
@section overview_nonenglish_fontmapping Font Mapping
|
||||
|
||||
|
||||
@b Font mapping
|
||||
You can use @ref mbconvclasses_overview and
|
||||
#wxFontMapper to display text:
|
||||
You can use @ref overview_mbconv and wxFontMapper to display text:
|
||||
|
||||
@code
|
||||
if (!wxFontMapper::Get()-IsEncodingAvailable(enc, facename))
|
||||
if (!wxFontMapper::Get()->IsEncodingAvailable(enc, facename))
|
||||
{
|
||||
wxFontEncoding alternative;
|
||||
if (wxFontMapper::Get()-GetAltForEncoding(enc, ,
|
||||
facename, @false))
|
||||
if (wxFontMapper::Get()->GetAltForEncoding(enc, &alternative,
|
||||
facename, false))
|
||||
{
|
||||
wxCSConv convFrom(wxFontMapper::Get()-GetEncodingName(enc));
|
||||
wxCSConv convTo(wxFontMapper::Get()-GetEncodingName(alternative));
|
||||
wxCSConv convFrom(wxFontMapper::Get()->GetEncodingName(enc));
|
||||
wxCSConv convTo(wxFontMapper::Get()->GetEncodingName(alternative));
|
||||
text = wxString(text.mb_str(convFrom), convTo);
|
||||
}
|
||||
else
|
||||
@@ -133,31 +137,32 @@
|
||||
...display text...
|
||||
@endcode
|
||||
|
||||
@b Converting data
|
||||
You may want to store all program data (created documents etc.) in
|
||||
the same encoding, let's say @c utf-8. You can use
|
||||
#wxCSConv class to convert data to the encoding used by the
|
||||
system your application is running on (see
|
||||
|
||||
@section overview_nonenglish_converting Converting Data
|
||||
|
||||
You may want to store all program data (created documents etc.) in the same
|
||||
encoding, let's say @c utf-8. You can use wxCSConv to convert data to the
|
||||
encoding used by the system your application is running on (see
|
||||
wxLocale::GetSystemEncoding).
|
||||
@b Help files
|
||||
If you're using #wxHtmlHelpController there is
|
||||
no problem at all. You only need to make sure that all the HTML files contain
|
||||
the META tag, e.g.
|
||||
|
||||
|
||||
@section overview_nonenglish_help Help Files
|
||||
|
||||
If you're using wxHtmlHelpController there is no problem at all. You only need
|
||||
to make sure that all the HTML files contain the META tag:
|
||||
|
||||
@code
|
||||
meta http-equiv="Content-Type" content="text/html; charset=iso8859-2"
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso8859-2">
|
||||
@endcode
|
||||
|
||||
and that the hhp project file contains one additional line in the @c OPTIONS
|
||||
section:
|
||||
Also, the hhp project file needs one additional line in the @c OPTIONS section:
|
||||
|
||||
@code
|
||||
Charset=iso8859-2
|
||||
@endcode
|
||||
|
||||
This additional entry tells the HTML help controller what encoding is used
|
||||
in contents and index tables.
|
||||
This additional entry tells the HTML help controller what encoding is used in
|
||||
contents and index tables.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user