moving osx files (rename will follow)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54962 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2008-08-03 17:34:59 +00:00
parent adec277f04
commit 96dabe4313
15 changed files with 172 additions and 172 deletions

88
src/osx/fontutil.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: src/osx/fontutil.cpp
// Purpose: font-related helper functions for OS X
// Author: Vadim Zeitlin, Stefan Csomor
// Modified by:
// Created: 05.11.99
// RCS-ID: $Id$
// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/wxcrtvararg.h"
#include "wx/log.h"
#include "wx/intl.h"
#endif
#include "wx/fontutil.h"
#include "wx/fontmap.h"
#include "wx/encinfo.h"
#include "wx/tokenzr.h"
// convert to/from the string representation:
// format is facename[;charset]
//
bool wxNativeEncodingInfo::FromString( const wxString& s )
{
wxStringTokenizer tokenizer(s, wxT(";"));
facename = tokenizer.GetNextToken();
if ( !facename )
return false;
wxString tmp = tokenizer.GetNextToken();
if ( !tmp )
{
// default charset (don't use DEFAULT_CHARSET though because of subtle
// Windows 9x/NT differences in handling it)
charset = 0;
}
else
{
if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )
// should be a number!
return false;
}
return true;
}
wxString wxNativeEncodingInfo::ToString() const
{
wxString s(facename);
if ( charset != 0 )
s << wxT(';') << charset;
return s;
}
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info )
{
wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
encoding = wxFont::GetDefaultEncoding();
info->encoding = encoding;
return true;
}
bool wxTestFontEncoding( const wxNativeEncodingInfo& WXUNUSED(info) )
{
// basically we should be able to support every encoding via the OS
return true;
}