fix problems with terminating while threads are running and more (patch 781922)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23782 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-09-21 20:36:07 +00:00
parent a67c56641d
commit 963ac8fbf5

View File

@@ -58,12 +58,10 @@ public:
// crit section protects access to all of the arrays below
wxCriticalSection m_critsect;
// the (mutex, condition) pair used to wait for the threads to exit, see
// MyFrame::OnQuit()
wxMutex m_mutexAllDone;
wxCondition m_condAllDone;
// semaphore used to wait for the threads to exit, see MyFrame::OnQuit()
wxSemaphore m_semAllDone;
// the last exiting thread should signal m_condAllDone if this is true
// the last exiting thread should post to m_semAllDone if this is true
// (protected by the same m_critsect)
bool m_waitingUntilAllDone;
};
@@ -212,8 +210,7 @@ void MyThread::OnExit()
{
wxGetApp().m_waitingUntilAllDone = FALSE;
wxMutexLocker lock(wxGetApp().m_mutexAllDone);
wxGetApp().m_condAllDone.Signal();
wxGetApp().m_semAllDone.Post();
}
}
}
@@ -354,19 +351,13 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
END_EVENT_TABLE()
MyApp::MyApp()
: m_condAllDone(m_mutexAllDone)
: m_semAllDone()
{
// the mutex associated with a condition must be initially locked, it will
// only be unlocked when we call Wait()
m_mutexAllDone.Lock();
m_waitingUntilAllDone = FALSE;
}
MyApp::~MyApp()
{
// the mutex must be unlocked before being destroyed
m_mutexAllDone.Unlock();
}
// `Main program' equivalent, creating windows and returning main app frame
@@ -614,6 +605,8 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
// we're deleting them because they will block in their OnExit() -- this is
// important as otherwise we might access invalid array elements
{
wxThread *thread;
wxGetApp().m_critsect.Enter();
// check if we have any threads running first
@@ -622,27 +615,28 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
if ( count )
{
// we do, ask them to stop
for ( size_t n = 0; n < count; n++ )
{
threads[n]->Delete();
}
// set the flag for MyThread::OnExit()
wxGetApp().m_waitingUntilAllDone = TRUE;
// stop all threads
while ( ! threads.IsEmpty() )
{
thread = threads.Last();
wxGetApp().m_critsect.Leave();
thread->Delete();
wxGetApp().m_critsect.Enter();
}
}
wxGetApp().m_critsect.Leave();
if ( count )
{
// now wait for them to really terminate but leave the GUI mutex
// before doing it as otherwise we might dead lock
wxMutexGuiLeave();
wxGetApp().m_condAllDone.Wait();
wxMutexGuiEnter();
// now wait for them to really terminate
wxGetApp().m_semAllDone.Wait();
}
//else: no threads to terminate, no condition to wait for
}