wxMemoryDC constructor now optionally accepts a wxBitmap parameter,
calling SelectObject itself if a valid bitmap is passed. Reverted wxBuffered[Paint]DC to nearly the pre 2.7.1 state, kept wxAutoBufferedPaintDC and added wxAutoBufferedPaintDCFactory. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41993 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,9 +1,9 @@
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Recent Changes for wxPython
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=====================================================================
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2.7.1.0
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2.7.1.1
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-------
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* 13-Oct-2006
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*
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The following deprecated items have been removed:
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@@ -280,13 +280,6 @@ For consistency, all classes having an Ok() method now also have
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IsOk(), use of the latter form is preferred although the former hasn't
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been deprecated yet
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wx.BufferedDC and wx.BufferedPaintDC, if created with a reference to a
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window and no program supplied buffer bitmap, will not do its own
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buffering if the window is already double buffered by the system.
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Also added a wx.AutoBufferedPaintDC that is a subclass of wx.PaintDC
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on platforms that do double buffering by default, and a subclass of
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wx.BufferedPaintDC on the platforms that don't.
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Added the wx.AboutBox() function and wx.AboutDialogInfo class. They
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provide a way to show a standard About box for the application, which
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will either be a native dialog or a generic one depending on what info
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@@ -307,8 +300,8 @@ Quartz) for wxDC is now turned on by default. This means that all
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drawing via wxDC is done using the new APIs from apple, instead of the
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old Quick Draw API. There are, however, a few places where Quartz and
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wxDC don't fit together very well, mainly the lack of support for
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logical drawing operations such as XOR, but there work in progress to
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provide other ways to do the same sort of thing that will work with
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logical drawing operations such as XOR, but there is work in progress
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to provide other ways to do the same sort of thing that will work with
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Quartz and also on the other platforms.
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The first parts of a new 2D drawing API has been added with the
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@@ -322,6 +315,17 @@ there is enough there now to get a good feel for how things will work.
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There is also a transitional wx.GCDC class that provides the wx.DC API
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on top of wx.GraphicsContext. Docs and a demo are still MIA.
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Added a wx.AutoBufferedPaintDC that is a subclass of wx.PaintDC on
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platforms that do double buffering by default, and a subclass of
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wx.BufferedPaintDC on the platforms that don't. You can use this
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class to help avoid the overhead of buffering when it is not
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needed. There is also a wx.AutoBufferedPaintDCFactory function that
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does a little more and actually tests if the window has
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double-buffering enabled and then decides whether to return a
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wx.PaintDC or wx.BufferedPaintDC. This uses the new
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wx.Window.IsDoubleBuffered method.
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@@ -1247,7 +1247,7 @@ be used for anything. Typical usage is as follows::
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dc = wx.MemoryDC()
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dc.SelectObject(bitmap)
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# draw on the dc usign any of the Draw methods
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# draw on the dc using any of the Draw methods
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dc.SelectObject(wx.NullBitmap)
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# the bitmap now contains wahtever was drawn upon it
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@@ -1258,12 +1258,13 @@ of it) before a bitmap can be reselected into another memory DC.
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class wxMemoryDC : public wxDC {
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public:
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DocCtorStr(
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wxMemoryDC(),
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wxMemoryDC(const wxBitmap& bitmap = wxNullBitmap),
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"Constructs a new memory device context.
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Use the Ok member to test whether the constructor was successful in
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creating a usable device context. Don't forget to select a bitmap into
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the DC before drawing on it.", "
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creating a usable device context. If a bitmap is not given to this
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constructor then don't forget to select a bitmap into the DC before
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drawing on it.", "
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:see: `MemoryDCFromDC`");
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@@ -1318,7 +1319,7 @@ natively. wxBufferedDC is aware of this however, and will bypass the buffering
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unless an explicit buffer bitmap is given.
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", "");
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class wxBufferedDC : public wxDC
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class wxBufferedDC : public wxMemoryDC
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{
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public:
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%pythonAppend wxBufferedDC
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@@ -1358,10 +1359,10 @@ public:
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wxBufferedDC( wxDC* dc,
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const wxSize& area,
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int style = wxBUFFER_CLIENT_AREA );
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wxBufferedDC(wxWindow* win,
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wxDC *dc,
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const wxSize &area,
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int style = wxBUFFER_CLIENT_AREA);
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// wxBufferedDC(wxWindow* win,
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// wxDC *dc,
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// const wxSize &area,
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// int style = wxBUFFER_CLIENT_AREA);
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DocCtorStr(
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@@ -1549,11 +1550,25 @@ public:
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"""
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If the current platform double buffers by default then this DC is the
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same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
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:see: `wx.AutoBufferedPaintDCFactory`
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"""
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def __init__(self, window):
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_AutoBufferedPaintDCBase.__init__(self, window)
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}
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%newobject wxAutoBufferedPaintDCFactory;
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DocDeclStr(
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wxDC* , wxAutoBufferedPaintDCFactory(wxWindow* window),
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"Checks if the window is natively double buffered and will return a
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`wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The
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advantage of this function over `wx.AutoBufferedPaintDC` is that this
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function will check if the the specified window supports has
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double-buffering enabled rather than just going by platform defaults.", "");
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//---------------------------------------------------------------------------
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%newgroup
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