Don't use wxUSE_POCKETPC_UI, determine appropriate UI from
SDK defines. Now creates menubar at bottom of window for PPC. Window uses default position and size in PPC. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26889 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -172,7 +172,7 @@ public:
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virtual void Detach();
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virtual void Attach(wxFrame *frame);
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#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || wxUSE_POCKETPC_UI)
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#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP))
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// Under WinCE, a menubar is owned by the frame's toolbar
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void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
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wxToolBar* GetToolBar() const { return m_toolBar; }
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@@ -220,7 +220,7 @@ protected:
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// Not using a combined wxToolBar/wxMenuBar? then use
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// a commandbar in WinCE .NET to implement the
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// menubar, since there is no ::SetMenu function.
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#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !wxUSE_POCKETPC_UI)
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#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && defined(WIN32_PLATFORM_WFSP))
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WXHWND m_commandBar;
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#endif
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@@ -1079,7 +1079,11 @@
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// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
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// you will be able to create separate toolbars and menubars,
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// but _not_ the combined toolbar/menubar.
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#define wxUSE_POCKETPC_UI 1
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// NOW OBSOLETE: we test WIN32_PLATFORM_PSPC and WIN32_PLATFORM_WFSP
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// instead
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// #define wxUSE_POCKETPC_UI 1
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// ----------------------------------------------------------------------------
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// obsolete settings
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@@ -123,7 +123,7 @@ enum
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#else // wxUSE_TOOLBAR_NATIVE
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/toolbar.h"
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#elif defined(__WXMSW__) && (!defined(_WIN32_WCE) || (_WIN32_WCE >= 400 && !wxUSE_POCKETPC_UI))
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#elif defined(__WXMSW__) && (!defined(_WIN32_WCE) || (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && !defined(WIN32_PLATFORM_WFSP)))
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#include "wx/msw/tbar95.h"
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#elif defined(__WXWINCE__)
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#include "wx/msw/wince/tbarwce.h"
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