Applied patch for stipppled brushes,

Corrected idle behaviour after popmenu call


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1999-08-05 11:14:07 +00:00
parent 867673d4f2
commit 956dbab1eb
7 changed files with 81 additions and 86 deletions

View File

@@ -143,47 +143,37 @@ gint wxapp_idle_callback( gpointer WXUNUSED(data) );
bool wxYield()
{
/* it's necessary to call ProcessIdle() to update the frames sizes which
might have been changed (it also will update other things set from
OnUpdateUI() which is a nice (and desired) side effect) */
while (wxTheApp->ProcessIdle()) { }
#if 0
for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
win->OnInternalIdle();
}
#endif
if (wxTheApp->m_idleTag)
bool has_idle = (wxTheApp->m_idleTag != 0);
if (has_idle)
{
/* We need to temporarily remove idle callbacks or the loop will
never finish. */
gtk_idle_remove( wxTheApp->m_idleTag );
wxTheApp->m_idleTag = 0;
}
while (gtk_events_pending())
gtk_main_iteration();
while (gtk_events_pending())
gtk_main_iteration();
/* it's necessary to call ProcessIdle() to update the frames sizes which
might have been changed (it also will update other things set from
OnUpdateUI() which is a nice (and desired) side effect) */
while (wxTheApp->ProcessIdle()) { }
if (has_idle)
{
/* re-add idle handler */
wxTheApp->m_idleTag = gtk_idle_add( wxapp_idle_callback, (gpointer) NULL );
}
else
{
while (gtk_events_pending())
gtk_main_iteration();
}
return TRUE;
}
gint wxapp_idle_callback( gpointer WXUNUSED(data) )
{
if (!wxTheApp) return TRUE;
#if (GTK_MINOR_VERSION > 0)
/* when getting called from GDK's idle handler we
are no longer within GDK's grab on the GUI
@@ -424,18 +414,26 @@ bool wxApp::ProcessIdle()
event.SetEventObject( this );
ProcessEvent( event );
wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow* win = node->GetData();
win->OnInternalIdle();
node = node->GetNext();
}
return event.MoreRequested();
}
void wxApp::OnIdle( wxIdleEvent &event )
{
static bool inOnIdle = FALSE;
static bool s_inOnIdle = FALSE;
/* Avoid recursion (via ProcessEvent default case) */
if (inOnIdle)
if (s_inOnIdle)
return;
inOnIdle = TRUE;
s_inOnIdle = TRUE;
#if wxUSE_THREADS
/* Resend in the main thread events which have been prepared in other
@@ -459,7 +457,7 @@ void wxApp::OnIdle( wxIdleEvent &event )
if (needMore)
event.RequestMore(TRUE);
inOnIdle = FALSE;
s_inOnIdle = FALSE;
}
bool wxApp::SendIdleEvents()
@@ -485,8 +483,6 @@ bool wxApp::SendIdleEvents( wxWindow* win )
wxIdleEvent event;
event.SetEventObject(win);
win->OnInternalIdle();
win->ProcessEvent(event);
if (event.MoreRequested())