Rationalised OnIdle
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21948 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -232,25 +232,6 @@ bool wxAppBase::ProcessIdle()
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return needMore;
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}
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#if 0
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// Send idle event to all top-level windows
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bool wxAppBase::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->GetNext();
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}
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return needMore;
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}
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#endif
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// Send idle event to window and all subwindows
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bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
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{
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@@ -279,6 +260,26 @@ bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
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return needMore;
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}
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void wxAppBase::OnIdle(wxIdleEvent& event)
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{
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// If there are pending events, we must process them: pending events
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// are either events to the threads other than main or events posted
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// with wxPostEvent() functions
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// GRG: I have moved this here so that all pending events are processed
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// before starting to delete any objects. This behaves better (in
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// particular, wrt wxPostEvent) and is coherent with wxGTK's current
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// behaviour. Changed Feb/2000 before 2.1.14
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ProcessPendingEvents();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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#if wxUSE_LOG
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// flush the logged messages if any
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wxLog::FlushActive();
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#endif // wxUSE_LOG
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}
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// ----------------------------------------------------------------------------
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// wxGUIAppTraitsBase
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