More use of wxOVERRIDE
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@@ -24,29 +24,29 @@ public:
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wxRegion(const wxBitmap& bmp);
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wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
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virtual bool IsEmpty() const;
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virtual void Clear();
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virtual bool IsEmpty() const wxOVERRIDE;
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virtual void Clear() wxOVERRIDE;
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virtual const QRegion &GetHandle() const;
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virtual void QtSetRegion(QRegion region); // Hangs on to this region
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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virtual wxGDIRefData *CreateGDIRefData() const wxOVERRIDE;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const wxOVERRIDE;
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virtual bool DoIsEqual(const wxRegion& region) const;
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virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
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virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
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virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
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virtual bool DoIsEqual(const wxRegion& region) const wxOVERRIDE;
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virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const wxOVERRIDE;
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virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const wxOVERRIDE;
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virtual wxRegionContain DoContainsRect(const wxRect& rect) const wxOVERRIDE;
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virtual bool DoOffset(wxCoord x, wxCoord y);
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virtual bool DoOffset(wxCoord x, wxCoord y) wxOVERRIDE;
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virtual bool DoUnionWithRect(const wxRect& rect);
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virtual bool DoUnionWithRegion(const wxRegion& region);
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virtual bool DoUnionWithRect(const wxRect& rect) wxOVERRIDE;
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virtual bool DoUnionWithRegion(const wxRegion& region) wxOVERRIDE;
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virtual bool DoIntersect(const wxRegion& region);
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virtual bool DoSubtract(const wxRegion& region);
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virtual bool DoXor(const wxRegion& region);
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virtual bool DoIntersect(const wxRegion& region) wxOVERRIDE;
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virtual bool DoSubtract(const wxRegion& region) wxOVERRIDE;
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virtual bool DoXor(const wxRegion& region) wxOVERRIDE;
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virtual bool DoCombine(const wxRegion& rgn, wxRegionOp op);
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