More use of wxOVERRIDE
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@@ -25,22 +25,22 @@ public:
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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virtual void ScheduleExit(int rc = 0);
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virtual void ScheduleExit(int rc = 0) wxOVERRIDE;
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// return true if any events are available
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virtual bool Pending() const;
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virtual bool Pending() const wxOVERRIDE;
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// dispatch a single event, return false if we should exit from the loop
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virtual bool Dispatch();
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virtual bool Dispatch() wxOVERRIDE;
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// same as Dispatch() but doesn't wait for longer than the specified (in
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// ms) timeout, return true if an event was processed, false if we should
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// exit the loop or -1 if timeout expired
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virtual int DispatchTimeout(unsigned long timeout);
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virtual int DispatchTimeout(unsigned long timeout) wxOVERRIDE;
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// implement this to wake up the loop: usually done by posting a dummy event
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// to it (can be called from non main thread)
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virtual void WakeUp();
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virtual void WakeUp() wxOVERRIDE;
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bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; }
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@@ -53,13 +53,13 @@ public:
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protected:
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int DoRun();
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virtual int DoRun() wxOVERRIDE;
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// may be overridden to perform some action at the start of each new event
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// loop iteration
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virtual void OnNextIteration() {}
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virtual void DoYieldFor(long eventsToProcess);
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virtual void DoYieldFor(long eventsToProcess) wxOVERRIDE;
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void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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