Don't do anything in WaitForPaint class under non-GTK platforms
Under MSW the tests pass even without it, so don't make them take longer unnecessarily.
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@@ -12,7 +12,11 @@
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#include "wx/stopwatch.h"
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#include "wx/stopwatch.h"
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#include "wx/window.h"
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#include "wx/window.h"
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// Class used to check if we received the (first) paint event.
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// Class used to check if we received the (first) paint event: this is
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// currently used under GTK only, as MSW doesn't seem to need to wait for the
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// things to work, while under Mac nothing works anyhow.
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#ifdef __WXGTK__
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class WaitForPaint
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class WaitForPaint
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{
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{
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public:
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public:
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@@ -72,4 +76,21 @@ private:
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} m_handler;
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} m_handler;
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};
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};
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#else // !__WXGTK__
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class WaitForPaint
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{
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public:
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explicit WaitForPaint(wxWindow* WXUNUSED(win))
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{
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}
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bool YieldUntilPainted(int WXUNUSED(timeoutInMS) = 250) const
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{
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return true;
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}
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};
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#endif // __WXGTK__/!__WXGTK__
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#endif // _WX_TESTS_WAITFORPAINT_H_
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#endif // _WX_TESTS_WAITFORPAINT_H_
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