a few more int/wxPolygonFillMode substitutions in wxRegion and wxGraphicsContext code
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57915 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -15,7 +15,7 @@
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#if wxUSE_GRAPHICS_CONTEXT
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#include "wx/graphics.h"
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class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
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{
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public :
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@@ -23,7 +23,7 @@ class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
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wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data );
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wxGraphicsRenderer* GetRenderer() const ;
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virtual wxGraphicsObjectRefData* Clone() const ;
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protected :
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wxGraphicsRenderer* m_renderer;
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} ;
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@@ -31,7 +31,7 @@ class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
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class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
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{
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public :
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wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
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wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
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wxGraphicsObjectRefData(renderer) {}
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virtual ~wxGraphicsMatrixData() {}
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@@ -40,13 +40,13 @@ public :
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virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
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// sets the matrix to the respective values
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virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
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virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
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wxDouble tx=0.0, wxDouble ty=0.0) = 0;
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// gets the component valuess of the matrix
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virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
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wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
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// makes this the inverse matrix
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virtual void Invert() = 0;
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@@ -67,7 +67,7 @@ public :
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virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
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// add the rotation to this matrix (radians)
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virtual void Rotate( wxDouble angle ) = 0;
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virtual void Rotate( wxDouble angle ) = 0;
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//
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// apply the transforms
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@@ -96,7 +96,7 @@ public :
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// begins a new subpath at (x,y)
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virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
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// adds a straight line from the current point to (x,y)
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// adds a straight line from the current point to (x,y)
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virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
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// adds a cubic Bezier curve from the current point, using two control points and an end point
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@@ -115,14 +115,14 @@ public :
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virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
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//
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// These are convenience functions which - if not available natively will be assembled
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// These are convenience functions which - if not available natively will be assembled
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// using the primitives from above
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//
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// adds a quadratic Bezier curve from the current point, using a control point and an end point
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virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
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// appends a rectangle as a new closed subpath
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// appends a rectangle as a new closed subpath
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virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
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// appends an ellipsis as a new closed subpath fitting the passed rectangle
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@@ -149,7 +149,7 @@ public :
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// gets the bounding box enclosing all points (possibly including control points)
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virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
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virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0;
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virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0;
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};
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#endif
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