a few more int/wxPolygonFillMode substitutions in wxRegion and wxGraphicsContext code

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57915 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2009-01-08 16:43:56 +00:00
parent ccf39540bb
commit 94a007ece4
17 changed files with 41 additions and 41 deletions

View File

@@ -15,7 +15,7 @@
#if wxUSE_GRAPHICS_CONTEXT
#include "wx/graphics.h"
class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
{
public :
@@ -23,7 +23,7 @@ class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data );
wxGraphicsRenderer* GetRenderer() const ;
virtual wxGraphicsObjectRefData* Clone() const ;
protected :
wxGraphicsRenderer* m_renderer;
} ;
@@ -31,7 +31,7 @@ class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
{
public :
wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
wxGraphicsObjectRefData(renderer) {}
virtual ~wxGraphicsMatrixData() {}
@@ -40,13 +40,13 @@ public :
virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// gets the component valuess of the matrix
virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
// makes this the inverse matrix
virtual void Invert() = 0;
@@ -67,7 +67,7 @@ public :
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle ) = 0;
virtual void Rotate( wxDouble angle ) = 0;
//
// apply the transforms
@@ -96,7 +96,7 @@ public :
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
// adds a straight line from the current point to (x,y)
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
// adds a cubic Bezier curve from the current point, using two control points and an end point
@@ -115,14 +115,14 @@ public :
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
//
// These are convenience functions which - if not available natively will be assembled
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
// appends a rectangle as a new closed subpath
// appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
@@ -149,7 +149,7 @@ public :
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0;
virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0;
};
#endif