Many changes for wxInputHandler creation mainly related to:

1. Allow the theme to create only the input handlers it customizes instead
   of forcing it to always create a handler even if the standard one is used:
   wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible

2. Prefer delegation to inheritance when creating customized input handlers,
   almost all (except for wxStdScrollbarInputHandler) standard handler classes
   are now private, use wxClassName::GetStdInputHandler() to retrieve the
   standard handler for any class or polymorphic DoGetStdInputHandler()


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-09-14 19:36:47 +00:00
parent 5eefe02976
commit 9467bdb7f5
30 changed files with 611 additions and 499 deletions

View File

@@ -589,6 +589,15 @@ bool wxScrollBar::ScrollPages(int nPages)
return true;
}
/* static */
wxInputHandler *wxScrollBar::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdScrollBarInputHandler
s_handler(wxTheme::Get()->GetRenderer(), handlerDef);
return &s_handler;
}
// ============================================================================
// scroll bar input handler
// ============================================================================
@@ -737,7 +746,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
{
// is this a click event from an acceptable button?
int btn = event.GetButton();
if ( (btn != -1) && IsAllowedButton(btn) )
if ( btn == wxMOUSE_BTN_LEFT )
{
// determine which part of the window mouse is in
wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);