Many changes for wxInputHandler creation mainly related to:
1. Allow the theme to create only the input handlers it customizes instead of forcing it to always create a handler even if the standard one is used: wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible 2. Prefer delegation to inheritance when creating customized input handlers, almost all (except for wxStdScrollbarInputHandler) standard handler classes are now private, use wxClassName::GetStdInputHandler() to retrieve the standard handler for any class or polymorphic DoGetStdInputHandler() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -131,6 +131,12 @@ public:
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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{
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return GetStdInputHandler(handlerDef);
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}
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// move/resize the frame interactively, i.e. let the user do it
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virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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@@ -174,27 +180,4 @@ protected:
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WX_DECLARE_INPUT_CONSUMER()
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};
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// ----------------------------------------------------------------------------
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// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
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{
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public:
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wxStdFrameInputHandler(wxInputHandler *inphand);
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virtual bool HandleMouse(wxInputConsumer *consumer,
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const wxMouseEvent& event);
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virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
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virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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private:
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// the window (button) which has capture or NULL and the last hittest result
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wxTopLevelWindow *m_winCapture;
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long m_winHitTest;
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long m_winPressed;
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bool m_borderCursorOn;
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wxCursor m_origCursor;
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};
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#endif // __WX_UNIV_TOPLEVEL_H__
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