Many changes for wxInputHandler creation mainly related to:

1. Allow the theme to create only the input handlers it customizes instead
   of forcing it to always create a handler even if the standard one is used:
   wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible

2. Prefer delegation to inheritance when creating customized input handlers,
   almost all (except for wxStdScrollbarInputHandler) standard handler classes
   are now private, use wxClassName::GetStdInputHandler() to retrieve the
   standard handler for any class or polymorphic DoGetStdInputHandler()


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-09-14 19:36:47 +00:00
parent 5eefe02976
commit 9467bdb7f5
30 changed files with 611 additions and 499 deletions

View File

@@ -131,6 +131,12 @@ public:
long numArg = -1,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
@@ -174,27 +180,4 @@ protected:
WX_DECLARE_INPUT_CONSUMER()
};
// ----------------------------------------------------------------------------
// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
{
public:
wxStdFrameInputHandler(wxInputHandler *inphand);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the last hittest result
wxTopLevelWindow *m_winCapture;
long m_winHitTest;
long m_winPressed;
bool m_borderCursorOn;
wxCursor m_origCursor;
};
#endif // __WX_UNIV_TOPLEVEL_H__