wxMotif::wxFont supports encodings too (and shares 99% of font code with wxGTK)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-10-01 14:59:52 +00:00
parent d391a34510
commit 93ccaed869
14 changed files with 569 additions and 729 deletions

View File

@@ -13,120 +13,93 @@
#define _WX_FONT_H_
#ifdef __GNUG__
#pragma interface "font.h"
#pragma interface "font.h"
#endif
#include "wx/gdiobj.h"
#include "wx/list.h"
class WXDLLEXPORT wxFont;
// For every wxFont, there must be a font for each display and scale requested.
// So these objects are stored in wxFontRefData::m_fonts
class WXDLLEXPORT wxXFont: public wxObject
{
public:
wxXFont();
~wxXFont();
WXFontStructPtr m_fontStruct; // XFontStruct
WXFontList m_fontList; // Motif XmFontList
WXDisplay* m_display; // XDisplay
int m_scale; // Scale * 100
};
class WXDLLEXPORT wxFontRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxFont;
public:
wxFontRefData();
wxFontRefData(const wxFontRefData& data);
~wxFontRefData();
protected:
int m_pointSize;
int m_family;
int m_style;
int m_weight;
bool m_underlined;
wxString m_faceName;
// A list of wxXFonts
wxList m_fonts;
};
#define M_FONTDATA ((wxFontRefData *)m_refData)
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// Font
class WXDLLEXPORT wxFont: public wxGDIObject
class wxFont : public wxFontBase
{
DECLARE_DYNAMIC_CLASS(wxFont)
public:
wxFont();
wxFont(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
inline wxFont(const wxFont& font) { Ref(font); }
// ctors and such
wxFont() { Init(); }
wxFont(const wxFont& font) { Init(); Ref(font); }
~wxFont();
wxFont(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Init();
bool Create(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
(void)Create(size, family, style, weight, underlined, face, encoding);
}
virtual bool Ok() const { return (m_refData != NULL) ; }
bool Create(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
inline int GetPointSize() const { return M_FONTDATA->m_pointSize; }
inline int GetFamily() const { return M_FONTDATA->m_family; }
inline int GetStyle() const { return M_FONTDATA->m_style; }
inline int GetWeight() const { return M_FONTDATA->m_weight; }
wxString GetFamilyString() const ;
wxString GetFaceName() const ;
wxString GetStyleString() const ;
wxString GetWeightString() const ;
inline bool GetUnderlined() const { return M_FONTDATA->m_underlined; }
virtual ~wxFont();
void SetPointSize(int pointSize);
void SetFamily(int family);
void SetStyle(int style);
void SetWeight(int weight);
void SetFaceName(const wxString& faceName);
void SetUnderlined(bool underlined);
// assignment
wxFont& operator=(const wxFont& font);
inline wxFont& operator = (const wxFont& font) { if (*this == font) return (*this); Ref(font); return *this; }
inline bool operator == (const wxFont& font) const { return m_refData == font.m_refData; }
inline bool operator != (const wxFont& font) const { return m_refData != font.m_refData; }
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual int GetStyle() const;
virtual int GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
// Implementation
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
// Implementation
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
// Return font struct, and optionally the Motif font list
wxXFont* GetInternalFont(double scale = 1.0, WXDisplay* display = NULL) const;
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
// These two are helper functions for convenient access of the above.
inline WXFontStructPtr GetFontStruct(double scale = 1.0, WXDisplay* display = NULL) const
{
wxXFont* f = GetInternalFont(scale, display);
return (f ? f->m_fontStruct : (WXFontStructPtr) 0);
}
WXFontList GetFontList(double scale = 1.0, WXDisplay* display = NULL) const
{
wxXFont* f = GetInternalFont(scale, display);
return (f ? f->m_fontList : (WXFontList) 0);
}
// Return font struct, and optionally the Motif font list
class wxXFont* GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
// These two are helper functions for convenient access of the above.
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontStructPtr LoadQueryFont(int pointSize, int family, int style,
int weight, bool underlined) const;
protected:
bool RealizeResource();
void Unshare();
// common part of all ctors
void Init();
// VZ: IMHO, we don't need it at all...
bool RealizeResource() { return TRUE; }
void Unshare();
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif