wxMotif::wxFont supports encodings too (and shares 99% of font code with wxGTK)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -13,120 +13,93 @@
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#define _WX_FONT_H_
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#ifdef __GNUG__
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#pragma interface "font.h"
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#pragma interface "font.h"
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#endif
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#include "wx/gdiobj.h"
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#include "wx/list.h"
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class WXDLLEXPORT wxFont;
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// For every wxFont, there must be a font for each display and scale requested.
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// So these objects are stored in wxFontRefData::m_fonts
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class WXDLLEXPORT wxXFont: public wxObject
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{
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public:
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wxXFont();
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~wxXFont();
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WXFontStructPtr m_fontStruct; // XFontStruct
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WXFontList m_fontList; // Motif XmFontList
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WXDisplay* m_display; // XDisplay
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int m_scale; // Scale * 100
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};
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class WXDLLEXPORT wxFontRefData: public wxGDIRefData
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{
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friend class WXDLLEXPORT wxFont;
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public:
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wxFontRefData();
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wxFontRefData(const wxFontRefData& data);
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~wxFontRefData();
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protected:
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int m_pointSize;
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int m_family;
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int m_style;
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int m_weight;
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bool m_underlined;
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wxString m_faceName;
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// A list of wxXFonts
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wxList m_fonts;
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};
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#define M_FONTDATA ((wxFontRefData *)m_refData)
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WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
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// Font
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class WXDLLEXPORT wxFont: public wxGDIObject
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class wxFont : public wxFontBase
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{
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DECLARE_DYNAMIC_CLASS(wxFont)
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public:
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wxFont();
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wxFont(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
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inline wxFont(const wxFont& font) { Ref(font); }
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// ctors and such
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wxFont() { Init(); }
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wxFont(const wxFont& font) { Init(); Ref(font); }
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~wxFont();
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Init();
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bool Create(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
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(void)Create(size, family, style, weight, underlined, face, encoding);
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}
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virtual bool Ok() const { return (m_refData != NULL) ; }
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bool Create(int size,
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int family,
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int style,
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int weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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inline int GetPointSize() const { return M_FONTDATA->m_pointSize; }
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inline int GetFamily() const { return M_FONTDATA->m_family; }
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inline int GetStyle() const { return M_FONTDATA->m_style; }
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inline int GetWeight() const { return M_FONTDATA->m_weight; }
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wxString GetFamilyString() const ;
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wxString GetFaceName() const ;
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wxString GetStyleString() const ;
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wxString GetWeightString() const ;
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inline bool GetUnderlined() const { return M_FONTDATA->m_underlined; }
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virtual ~wxFont();
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void SetPointSize(int pointSize);
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void SetFamily(int family);
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void SetStyle(int style);
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void SetWeight(int weight);
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void SetFaceName(const wxString& faceName);
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void SetUnderlined(bool underlined);
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// assignment
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wxFont& operator=(const wxFont& font);
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inline wxFont& operator = (const wxFont& font) { if (*this == font) return (*this); Ref(font); return *this; }
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inline bool operator == (const wxFont& font) const { return m_refData == font.m_refData; }
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inline bool operator != (const wxFont& font) const { return m_refData != font.m_refData; }
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// implement base class pure virtuals
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virtual int GetPointSize() const;
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virtual int GetFamily() const;
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virtual int GetStyle() const;
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virtual int GetWeight() const;
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virtual bool GetUnderlined() const;
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virtual wxString GetFaceName() const;
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virtual wxFontEncoding GetEncoding() const;
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// Implementation
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virtual void SetPointSize(int pointSize);
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virtual void SetFamily(int family);
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virtual void SetStyle(int style);
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virtual void SetWeight(int weight);
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virtual void SetFaceName(const wxString& faceName);
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virtual void SetUnderlined(bool underlined);
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virtual void SetEncoding(wxFontEncoding encoding);
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// Find an existing, or create a new, XFontStruct
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// based on this wxFont and the given scale. Append the
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// font to list in the private data for future reference.
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// Implementation
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// TODO This is a fairly basic implementation, that doesn't
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// allow for different facenames, and also doesn't do a mapping
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// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
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// and the fonts that are available on a particular system.
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// Maybe we need to scan the user's machine to build up a profile
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// of the fonts and a mapping file.
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// Find an existing, or create a new, XFontStruct
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// based on this wxFont and the given scale. Append the
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// font to list in the private data for future reference.
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// Return font struct, and optionally the Motif font list
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wxXFont* GetInternalFont(double scale = 1.0, WXDisplay* display = NULL) const;
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// TODO This is a fairly basic implementation, that doesn't
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// allow for different facenames, and also doesn't do a mapping
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// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
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// and the fonts that are available on a particular system.
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// Maybe we need to scan the user's machine to build up a profile
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// of the fonts and a mapping file.
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// These two are helper functions for convenient access of the above.
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inline WXFontStructPtr GetFontStruct(double scale = 1.0, WXDisplay* display = NULL) const
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{
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wxXFont* f = GetInternalFont(scale, display);
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return (f ? f->m_fontStruct : (WXFontStructPtr) 0);
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}
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WXFontList GetFontList(double scale = 1.0, WXDisplay* display = NULL) const
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{
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wxXFont* f = GetInternalFont(scale, display);
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return (f ? f->m_fontList : (WXFontList) 0);
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}
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// Return font struct, and optionally the Motif font list
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class wxXFont* GetInternalFont(double scale = 1.0,
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WXDisplay* display = NULL) const;
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// These two are helper functions for convenient access of the above.
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WXFontStructPtr GetFontStruct(double scale = 1.0,
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WXDisplay* display = NULL) const;
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WXFontList GetFontList(double scale = 1.0,
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WXDisplay* display = NULL) const;
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WXFontStructPtr LoadQueryFont(int pointSize, int family, int style,
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int weight, bool underlined) const;
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protected:
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bool RealizeResource();
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void Unshare();
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// common part of all ctors
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void Init();
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// VZ: IMHO, we don't need it at all...
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bool RealizeResource() { return TRUE; }
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void Unshare();
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private:
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DECLARE_DYNAMIC_CLASS(wxFont)
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};
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#endif
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